Have you found a solution?  I developed the exact same thing using a custom 
map type (no polylines) and it eliminates all performance issues.

On Friday, 27 January 2012 18:24:27 UTC-5, teja wrote:
>
> Thanks for your ideas guys.
> I very much appreciate thhem.
> this forum is a life saviour for me
> On Jan 27, 2012 6:00 PM, "Joseph Elfelt" <[email protected]> wrote:
>
>> I like Martin's idea.
>> And, no, I have not generated anywhere near the number of polygons you
>> are talking about.
>>
>> --
>> You received this message because you are subscribed to the Google Groups 
>> "Google Maps JavaScript API v3" group.
>> To post to this group, send email to 
>> [email protected].
>> To unsubscribe from this group, send email to 
>> [email protected].
>> For more options, visit this group at 
>> http://groups.google.com/group/google-maps-js-api-v3?hl=en.
>>
>>  

-- 
You received this message because you are subscribed to the Google Groups 
"Google Maps JavaScript API v3" group.
To view this discussion on the web visit 
https://groups.google.com/d/msg/google-maps-js-api-v3/-/S89c0Mi96y0J.
To post to this group, send email to [email protected].
To unsubscribe from this group, send email to 
[email protected].
For more options, visit this group at 
http://groups.google.com/group/google-maps-js-api-v3?hl=en.

Reply via email to