On Saturday, 12 January 2019 01:30:40 UTC+2, Tom wrote: > > Hi! > > *TL;DR: GUI applications seems pretty hard to structure the code in a > readable way. Can anyone recommend any patterns/layout or suggestions to > structuring such a codebase and keeping it readable?* > > [ ... ] > GUI programs seems particularly heinous compared to server or system > programs, which (at least to me) seem a lot easier to tease out parts & > keep them simple-looking. > > I think it's a maturity thing, with the added complexity that the need for an immediate solution prevents any study of possible generic (not as in "generics", though) solutions.
I treasure an ancient paper by David Gries (his name does not pop up at all on discussion groups where I hang around, he was an early compiler construction researcher) on data structures and algorithms for user interfaces, although I recall little of what I once understood from that paper. That was incidentally published in the IBM Journal for Research and Development. What little I do recall, seems not to have been overtaken by modern tools at all. Practically every HTML "form" construct was described by Gries way back in the 1970s. Lucio. -- You received this message because you are subscribed to the Google Groups "golang-nuts" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout.
