Yes, there is only pointers in sync.Pool. I think the sync.Pool only slow during GCing is a normal behavior. If the sync.Pool's method slow with out GCing is a runtime issue.
I donot agree: sync.Pool just amortizes the cost of creating garbage The sync.Pool is reusing object and reducing creating garbage during each gc. 在 2018年8月13日星期一 UTC+8下午1:59:02,Tamás Gulácsi写道: > > sync.Pool just amortizes the cost of creating garbage, does not eliminiate > it... > You have to pay for your garbage somewhere! > > Are you sure you put only pointers into yout Pool? > > 2018. augusztus 13., hétfő 6:57:48 UTC+2 időpontban [email protected] a > következőt írta: >> >> Hi, >> >> My services show some latency spikes > 100ms sometimes. Then I use go >> trace to investigate this issue. And I found that sync.(*Pool).Put maybe >> cause the latency spikes. >> >> Is there someone encounter this issue also? >> Is it a runtime issue? >> >> [image: sync-pool.png] >> >> >> >> >> go version: go version go1.10 darwin/amd64 compile to linux amd64 >> > -- You received this message because you are subscribed to the Google Groups "golang-nuts" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout.
