For all the common parts with Go (functions, methods, reference classes,
strings, arrays, slices, ranges, foreach, etc), honestly I don't know why
you say it's simpler in Go.
Can you show me two examples of code side by side, and tell me "look how
much simpler it's with Go's" ?
Because from what I read, I'm sometimes wondering if you really know that
the type declarations in D are MUCH simpler than in C/C++.
For instance :
int[]
first_array_of_ints,
second_array_of_ints;
int[string]
first_map_of_ints_indexed_by_a_string,
second_map_of_ints_indexed_by_a_string;
TYPE
first_reference_to_an_object_of_this_type,
second_reference_to_an_object_of_this_type;
So, with all due respect, how many applications have you already programmed
in D before telling me that Go's syntax is so simpler to use and to learn ?
I agree there are much *less* possibilities in Go, but that doesn't mean
it's automatically a simpler language to learn for all the common parts
with D. Seriously.
Because I had to learn both, and at least for a C++/Java/C# programmer like
me, D transition was almost immediate, really a matter of hours to become
comfortable with the language. Everything was alike, but much simpler and
easier than in C++.
Believe me or not, I've taught programming with D to my two teenagers with
D. Really.
I've chosen it because it was the only strongly-typed language close to
Javascript that was really easy to learn, while allowing them to quickly
switch to C++, Java or C# later if they wanted to.
Go is much simpler than C++ too, I agree of course, but for having learned
both Go then D, again from the point of view of a former C++/Java/C#
programmer like me, I didn't feel that quickly at home with Go than with D,
mainly because Go diverged much more from its predecessors than D from a
syntactic point of view.
So, again from a syntactic point of view, I don't think how you can affirm
that it's much easier in Go than in D to declare and use types, references,
functions, methods, slices, arrays, foreach, and all the common stuff
between both languages.
Honestly, no offense intended.
On Tuesday, August 1, 2017 at 10:11:10 PM UTC+1, Doğan Kurt wrote:
>
> But from my personal experience, D is *at least* as easy to learn than Go,
>> if not easier.
>
>
> I seriously doubt, no offense. Go is so small and so intuitive, one can
> argue that there are people out there who knows most of the Go unknowingly
> :)
>
> Just the fact that it doesn't break much with the familiar syntax of C#,
>> Java, C++, etc helps a lot in making the transition.
>>
>
> Go's syntax is very familiar to C, i've never heard it was an issue. The
> only think you must get used to is declarations and i LOVE the Go way. I
> remember the days i was struggling with C's declaration model, the spiral
> rule etc. sure we use typedefs but it rather feels like a hack.
> I can write any declaration no matter how complex it is, with my eyes
> closed in Go. It's so great.
>
> And genericity and polymorphism are invaluable tools when optimizing code
>> reuse without reducing execution speed.
>>
>
> I don't ever remember duplicating any code in C. I can't understand how
> people are unable to write reusable code with C, seriously. Whenever i
> discuss this with a C++ programmer, they immediately share some generic Max
> function that works with int and double. I admit i use macros in that
> case, but come on it's not even 1% of the serious programming you do in C.
>
> If you are a competent C programmer (structured programming in general),
> you know how to write reusable code.
>
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