When will Texture.Fill be implemented in Shiny gldriver?
golang.org/x/exp/shiny/driver/gldriver/texture.go :
func (t *textureImpl) Fill(dr image.Rectangle, src color.Color, op draw.Op) {
t.w.glctxMu.Lock()
defer t.w.glctxMu.Unlock()
// TODO.
}
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