Is this the correct way of resetting a slice? I mean do I always need to
use make to reset a slice?
// initialize slice
onearea Area = Area{}
group []Area = make( []Area, 0, MAX )
// add stuff to slice
group = append( group, onearea )
// reset slice
group = make( []Area, 0, MAX )
Using nil to reset a slice doesn't seem to be wise as the capacity does not
stay with MAX, but it will decrease to 2 in my program.
group = nil
Full code here: https://github.com/tomihasa/unicodetest
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