Hi,
I've been writing some code where I have nodes in a processing graph that
need to notify other nodes when something changes. I'm using callbacks
(rather than channels, say) because I want everything to be synchronous.
It seems like I've got a choice between
type Foo struct {
Callback func(baz Biff) Boff
}
and
type callback interface {
func(baz Biff) Boff
}
type Foo struct {
Callback callback
}
to represent the callback reference. Is there a convention (or a good
argument) for when I should pick one or the other? Seems like a function
pointer is more universal (I don't even need an object to be a receiver)
but maybe an interface is more idiomatic?
Thanks,
-Shaun
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