Jeff King <[email protected]> writes:
> #define DEFINE_ALLOCATOR(name, type) \
> +static struct alloc_state name##_state; \
> void *alloc_##name##_node(void) \
> { \
> + return alloc_node(&name##_state, sizeof(type)); \
> }
This is really nice. Thanks.
> +static struct alloc_state commit_state;
> +
> void *alloc_commit_node(void)
> {
> static int commit_count;
> - struct commit *c = alloc_raw_commit_node();
> + struct commit *c = alloc_node(&commit_state, sizeof(struct commit));
> c->index = commit_count++;
> return c;
> }
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