Redefining font characters is another issue that is extremely machine
specific.  You might look at OpenGL.  I seem to remember that there's a
library for gforth floating around somewhere.  It might have some font
manipulation tools within it, and it's sort of where you should be heading
for games anyway.

 

DaR

 

From: Owen Brand [mailto:[email protected]] 
Sent: Friday, February 25, 2011 5:34 PM
To: Dennis Ruffer; [email protected]
Subject: Re: [gforth] New member, new Forther

 

Yea, the big blue paper version is the one I've got.  :). I'll be making a
new gforth video tonight discussing stack manipulation... DUP, ROT, DROP,
etc...

Also want to learn to redefine characters and place them on the screen----
still don't know how to so that in gforth.  Any pointers?  Maybe someone
could direct me to a chapter in the manual.  Is character redefinition based
on hex code?  For example:

Char(129) "56AD12FFF201BCD4"

That's assuming we're talking about 8x8 pixel chardefs.  Thanks for you
help!!!

 

***

 

One of you fellas said something about "running on bare metal".  How is that
possible without Windows?  Is it possible to put gforth onto an EPROM or the
like and run it from a custom built system?  That.... would be COOL.  =)

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