On 8/16/05, Raphael Melo de Oliveira Bastos Sales <[EMAIL PROTECTED]> wrote: > I feel really stupid. It wasn't the permission, but to get both quake > and enemy territory to play , they have to be given direct access to > the sound hardware. To do that, you must go to > /proc/asound/cardX/pcm0p/ and add the following line to the oss file > in this directory. Something like this: > echo "q3demo.x86 0 0 direct" >> /proc/asound/card0/pcm0p/oss > > I was putting just q3demo, which is actually just a script to call the > game, not the program that would use the sound. And that's why it > didn't work. Thanks for the help. I'll try to have more attention to > this type of details in the future. > > Thanks again Nick and Mark ;) >
Shouldn't the ebuild when it installs make those changes automaticly? When I tried out q3demo last year the sound worked fine same with Enemy Territory. Chris -- gentoo-user@gentoo.org mailing list