On 8/16/05, Raphael Melo de Oliveira Bastos Sales
<[EMAIL PROTECTED]> wrote:
> I feel really stupid. It wasn't the permission, but to get both quake
> and enemy territory to play , they have to be given direct access to
> the sound hardware. To do that, you must go to
> /proc/asound/cardX/pcm0p/ and add the following line to the oss file
> in this directory. Something like this:
> echo "q3demo.x86 0 0 direct" >> /proc/asound/card0/pcm0p/oss
> 
> I was putting just q3demo, which is actually just a script to call the
> game, not the program that would use the sound. And that's why it
> didn't work. Thanks for the help. I'll try to have more attention to
> this type of details in the future.
> 
> Thanks again Nick and Mark ;)
> 

Shouldn't the ebuild when it installs make those changes automaticly? 
When I tried out q3demo last year the sound worked fine same with
Enemy Territory.

Chris

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