On 26 Aug 2010, at 06:24, Blackdream W wrote:
2010/8/26 Volker Armin Hemmann <volkerar...@googlemail.com>

On Wednesday 25 August 2010, Blackdream W wrote:
I install the ati-drivers-10.7.1 just now,this version it seem support
openCL 1.1.

Any games base on it?

Thanks.

games can not be based on opencl. Games might be able to use opencl tospeedup certain kinds of calculations. But you can not 'use' opencl like opengltobase a game on it.


Sorry..I don't know how to describe it clearly, with my poor English...


My understanding is that OpenCL is mostly useful for scientific applications and things like WPA cracking. It allows access to graphics card processing in a way that is *not* dependent on sending the results to video.

That's quite different from the need, in gaming, to send high-quality output to the screen. In gaming the CPUs are about adequate for things like deciding where the bad guys should hide or if your spaceship can carry the selected quantity of cargo. So in gaming it's desirable to dedicate the graphics card to making the screen look pretty, and there is no use for OpenCL.

The exception to this is that OpenCL type stuff *might* be used for physics simulations in games - I've seen demonstrations in which the PhysX engine is used to model a rockfall or avalanche more accurately, so that more rocks can be shown on screen at once time. Flying through an asteroid field or the debris of an exploded enemy fighter might be better modelled using something like OpenCL. However I doubt that there are many Linux-based games that can use this kind of acceleration.

Is it possible you were thinking of OpenGL?

Also: please don't top-post, at least when the person you're replying to has posted underneath some quoted text.


Stroller.


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