On Tue, Apr 27, 2010 at 11:02:53PM +0100, Mick wrote > anything else but native resolution makes images and characters blurred.
There is one exception to that general rule. If you divide the X and/or Y dimensions by a whole number, the result may be blocky fonts, but at least there is no interpolation. For a 1920x1080 screen, dimensions like 960x1080 960x540 960x360 640x1080 640x540 640x360 480x1080 480x540 480x360 would involve no interpolation. Of the possibilities listed, the only sane ones are 960x1080, 960x540, 640x540, 640x360, and 480x360. If you have a VGA input on the LCD monitor, and if you know the monitor's safe horizontal and vertical frequency ranges, you can go to a site like http://xtiming.sourceforge.net/cgi-bin/xtiming.pl or http://amlc.berlios.de/ and generate custom modelines for the reduced sizes. You may need "doublescan" for some of the smaller screens. -- Walter Dnes <waltd...@waltdnes.org>