On Tue, Apr 27, 2010 at 11:02:53PM +0100, Mick wrote

> anything else but native resolution makes images and characters blurred.

  There is one exception to that general rule.  If you divide the X and/or
Y dimensions by a whole number, the result may be blocky fonts, but at
least there is no interpolation.  For a 1920x1080 screen, dimensions like

 960x1080   960x540   960x360
 640x1080   640x540   640x360
 480x1080   480x540   480x360

would involve no interpolation.  Of the possibilities listed, the only
sane ones are 960x1080, 960x540, 640x540, 640x360, and 480x360.  If you
have a VGA input on the LCD monitor, and if you know the monitor's safe
horizontal and vertical frequency ranges, you can go to a site like
http://xtiming.sourceforge.net/cgi-bin/xtiming.pl or
http://amlc.berlios.de/ and generate custom modelines for the reduced
sizes.  You may need "doublescan" for some of the smaller screens.

-- 
Walter Dnes <waltd...@waltdnes.org>

Reply via email to