>>>>> On Mon, 17 Apr 2017, James Le Cuirot wrote:

> If you've been wondering why I've been quiet of late (you have,
> right?!) then this is partly why. I'm not sure why I spent so long
> on an eclass that hardly anyone uses but it's utilised by many of my
> old favourite games.

Wouldn't this be a good time to rethink the whole concept? By all our
standards, ebuilds shouldn't be interactive. AFAICS, cdrom.eclass is
the last remnant in the tree using PROPERTIES="interactive".

Maybe the eclass could be replaced by a utility that extracts the ISO
image and places it into DISTDIR, so that ebuilds could use regular
non-interactive unpacking? The additional disk space used shouldn't be
an argument any more with today's large disks.

Ulrich

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