On Wed, 2006-06-14 at 20:01 +0200, Jakub Moc wrote: > Chris Gianelloni wrote: > > Again, you are confusing herds and projects. > > > > Here's another example of it done correctly. If you add a game to the > > tree, the herd should be listed as games. Period. Even if you are > > going to be the sole maintainer of the package, games should be the > > herd. Why? Because it is a game, silly. > > > > There are quite a few packages under games-* that are completely > > maintained by someone not on the games team, which means it is not > > maintained by the games project. That doesn't change the fact that it > > is a game, and belongs in the games herd. > > > > Herd == grouping of packages > > Project == team of people > > This new terminology plain sucks. If you are sticking games into <herd> > in metadata.xml, you are just confusing me and other people who are > assigning bugs. You'll get mis-assigned bugs. Either don't do it or find > another tag and get the DTD updated. <herd> is being used for assigning > bugs, you are using it as a placeholder for something else. Category > already tells us that it's a game, don't stick games into <herd> unless > you actually maintain it. Thanks.
"New" terminology? That is the definition of a herd. If you're using it incorrectly to mean something else, that doesn't mean I'm changing anything. The category doesn't tell you *anything* about who maintains it. Take dev-util/catalyst as an example, or app-misc/livecd-tools. You can't glean *any* maintainer information from the category. It just happens that all of the games are also in games-* categories. However, there are even some packages which are not in games-* that belong to the games herd, and are maintained by the games team. Also, we almost *never* get bugs assigned to us that don't belong, except for in the cases where a maintainer is listed, yet games gets the bug anyway. These cases are simple cases of whomever is doing the reassigning not checking the metadata, so any changes in behavior won't make a bit of difference here. -- Chris Gianelloni Release Engineering - Strategic Lead x86 Architecture Team Games - Developer Gentoo Linux
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