commit: 47882770e5ba1100ca3d3fc20763b4c7a263bded
Author: Denis Reva <denis7774 <AT> gmail <DOT> com>
AuthorDate: Thu Sep 22 05:26:04 2022 +0000
Commit: Denis Reva <denis7774 <AT> gmail <DOT> com>
CommitDate: Thu Sep 22 05:28:23 2022 +0000
URL: https://gitweb.gentoo.org/repo/proj/guru.git/commit/?id=47882770
dev-util/DirectXShaderCompiler: Sadly DirectXShaderCompiler is required for
modern AMDVLK versions (since 2022.3.4)
Signed-off-by: Denis Reva <denis7774 <AT> gmail.com>
.../DirectXShaderCompiler-1.7.2207-r1.ebuild | 62 ++++++++++++++++++++++
dev-util/DirectXShaderCompiler/Manifest | 3 ++
dev-util/DirectXShaderCompiler/metadata.xml | 12 +++++
3 files changed, 77 insertions(+)
diff --git
a/dev-util/DirectXShaderCompiler/DirectXShaderCompiler-1.7.2207-r1.ebuild
b/dev-util/DirectXShaderCompiler/DirectXShaderCompiler-1.7.2207-r1.ebuild
new file mode 100644
index 000000000..d9b7bcc15
--- /dev/null
+++ b/dev-util/DirectXShaderCompiler/DirectXShaderCompiler-1.7.2207-r1.ebuild
@@ -0,0 +1,62 @@
+# Copyright 1999-2022 Gentoo Authors
+# Distributed under the terms of the GNU General Public License v2
+
+EAPI=8
+
+PYTHON_COMPAT=( python3_{8..11} )
+inherit cmake check-reqs python-any-r1
+
+DESCRIPTION="Microsoft DirectX Shader Compiler which is based on LLVM/Clang"
+HOMEPAGE="https://github.com/microsoft/DirectXShaderCompiler"
+# ToDo: unbundle spirv headers/tools
+SPIRV_HEADERS_COMMIT_MAGIC="0bcc624926a25a2a273d07877fd25a6ff5ba1cfb"
+SPIRV_TOOLS_COMMIT_MAGIC="71b2aee6c868a673ec82d1385f97593aa2881316"
+SRC_URI="https://github.com/microsoft/DirectXShaderCompiler/archive/refs/tags/v${PV}.tar.gz
-> ${P}.tar.gz
+https://github.com/KhronosGroup/SPIRV-Headers/archive/${SPIRV_HEADERS_COMMIT_MAGIC}.tar.gz
-> DirectXShaderCompiler-headers-${SPIRV_HEADERS_COMMIT_MAGIC}.tar.gz
+https://github.com/KhronosGroup/SPIRV-Tools/archive/${SPIRV_TOOLS_COMMIT_MAGIC}.tar.gz
-> DirectXShaderCompiler-tools-${SPIRV_TOOLS_COMMIT_MAGIC}.tar.gz"
+
+LICENSE="Apache-2.0-with-LLVM-exceptions UoI-NCSA BSD public-domain rc"
+SLOT="0"
+KEYWORDS="~amd64 ~x86"
+IUSE=""
+
+DEPEND="${PYTHON_DEPS}"
+RDEPEND="
+ sys-libs/zlib:0=
+ >=dev-libs/libffi-3.4.2-r1:0=
+"
+BDEPEND="dev-util/cmake
+ sys-devel/gnuconfig
+"
+
+CHECKREQS_MEMORY="4G"
+CHECKREQS_DISK_BUILD="4G"
+CMAKE_EXTRA_CACHE_FILE="${S}/cmake/caches/PredefinedParams.cmake"
+
+src_prepare() {
+ rm -d "${S}"/external/SPIRV*
+ mv "${WORKDIR}/SPIRV-Headers-${SPIRV_HEADERS_COMMIT_MAGIC}"
"${S}/external/SPIRV-Headers" || die "can't move headers"
+ mv "${WORKDIR}/SPIRV-Tools-${SPIRV_TOOLS_COMMIT_MAGIC}"
"${S}/external/SPIRV-Tools"|| die "can't move tools"
+ cmake_src_prepare
+}
+
+src_configure() {
+ local mycmakeargs=(
+ -Wno-dev
+ -DCMAKE_INSTALL_PREFIX="${EPREFIX}/usr/lib/llvm/dxc"
+ -DLLVM_BUILD_DOCS=0
+ -DLLVM_BUILD_TOOLS=0
+ -DSPIRV_BUILD_TESTS=0
+ -DBUILD_SHARED_LIBS=OFF
+ -DLLVM_VERSION_SUFFIX=dxc
+ )
+ cmake_src_configure
+}
+src_install() {
+ cmake_src_install
+ cat > "99${PN}" <<-EOF
+ LDPATH="${EPREFIX}/usr/lib/llvm/dxc/lib"
+ EOF
+ doenvd "99${PN}"
+ dosym -r /usr/lib/llvm/dxc/bin/dxc /usr/bin/dxc
+}
diff --git a/dev-util/DirectXShaderCompiler/Manifest
b/dev-util/DirectXShaderCompiler/Manifest
new file mode 100644
index 000000000..dd49913b2
--- /dev/null
+++ b/dev-util/DirectXShaderCompiler/Manifest
@@ -0,0 +1,3 @@
+DIST DirectXShaderCompiler-1.7.2207.tar.gz 23764105 BLAKE2B
4b3bab8a961cdec96fd31da85386cf61af304d5ed1f6dcb40530bb2b084bc454f42ecfcbf9bcb228ecd2870c13b7b211509e05e3b7ed08ee3c2ed264505d162d
SHA512
4faa6b53f2f694c9593ebf4ac02ce771fe1cb1822595799dc3a6c85752de701afe546b5fbdfedcc0ba466b0081bc679fca1fd7fb5fc05167c7449fb378a1c651
+DIST
DirectXShaderCompiler-headers-0bcc624926a25a2a273d07877fd25a6ff5ba1cfb.tar.gz
437771 BLAKE2B
08815e36ad99b84777e38ad0c5616b6608a552f993e7f67433f2b8e20de81e9bce41420ac5998f5b67bca70a92ce70aed91b238990bd431c7b97070dfb0c5a60
SHA512
5995cf75d5605d41e9643bca81c195ef5aaa17d596e0282807f6fa8f8c494f7b63a41d611c535ae43dc3d609436aabef1e0d89626f37e6f20bad17b5e122e32c
+DIST
DirectXShaderCompiler-tools-71b2aee6c868a673ec82d1385f97593aa2881316.tar.gz
3042018 BLAKE2B
e9d62559fc270c4140f2638a51b8d14120d84a868a35c488f30bff1b098a98fa1683e85b0778208de61a0b5c0b3f0996071e655a8fa64cc7c3c791527ff9441a
SHA512
68f80e4a3395ba7c87ab08f515d265f0c106f39770e043cc8eba5e62f2762405e05e4b5b187e33702ce0a2204fc9d42cbf7ce27a6268daf59f4ab4c04b73d462
diff --git a/dev-util/DirectXShaderCompiler/metadata.xml
b/dev-util/DirectXShaderCompiler/metadata.xml
new file mode 100644
index 000000000..eda7faf2f
--- /dev/null
+++ b/dev-util/DirectXShaderCompiler/metadata.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE pkgmetadata SYSTEM 'http://www.gentoo.org/dtd/metadata.dtd'>
+<pkgmetadata>
+ <maintainer type="person">
+ <email>[email protected]</email>
+ <name>Denis Reva</name>
+ <description>rarogcmex</description>
+ </maintainer>
+ <longdescription lang="en">
+ The DirectX Shader Compiler project includes a compiler and
related tools used to compile High-Level Shader Language (HLSL) programs into
DirectX Intermediate Language (DXIL) representation. Applications that make use
of DirectX for graphics, games, and computation can use it to generate shader
programs.
+ </longdescription>
+</pkgmetadata>