commit:     e520755b8b9f56febb877916f2ffec0ee82515cb
Author:     Ionen Wolkens <ionen <AT> gentoo <DOT> org>
AuthorDate: Sat Nov 13 21:06:26 2021 +0000
Commit:     Ionen Wolkens <ionen <AT> gentoo <DOT> org>
CommitDate: Sun Nov 14 00:44:13 2021 +0000
URL:        https://gitweb.gentoo.org/repo/gentoo.git/commit/?id=e520755b

games-arcade/whichwayisup: drop 0.7.9-r4

Signed-off-by: Ionen Wolkens <ionen <AT> gentoo.org>

 ...up-0.7.9-check_for_joystick_axes_not_null.patch |  21 -
 ...9-initialize_only_required_pygame_modules.patch |  23 -
 .../files/whichwayisup-0.7.9-python3.patch         | 470 ---------------------
 .../whichwayisup/whichwayisup-0.7.9-r4.ebuild      |  55 ---
 4 files changed, 569 deletions(-)

diff --git 
a/games-arcade/whichwayisup/files/whichwayisup-0.7.9-check_for_joystick_axes_not_null.patch
 
b/games-arcade/whichwayisup/files/whichwayisup-0.7.9-check_for_joystick_axes_not_null.patch
deleted file mode 100644
index b97856a0d2b..00000000000
--- 
a/games-arcade/whichwayisup/files/whichwayisup-0.7.9-check_for_joystick_axes_not_null.patch
+++ /dev/null
@@ -1,21 +0,0 @@
-From: Markus Koschany <[email protected]>
-Date: Tue, 28 May 2013 18:40:34 +0200
-Subject: check for joystick axes not null
-
----
- lib/game.py |    2 +-
- 1 file changed, 1 insertion(+), 1 deletion(-)
-
-diff --git a/lib/game.py b/lib/game.py
-index f0afd84..30f86fd 100644
---- a/lib/game.py
-+++ b/lib/game.py
-@@ -138,7 +138,7 @@ def parse_inputs(joystick = None):
-   if keys[K_F10]:
-     inputs["SPECIAL"] = True
- 
--  if joystick != None:   # Parse joystick input
-+  if joystick != None and joystick.get_numaxes() != 0:   # Parse joystick 
input
- 
-     axis0 = joystick.get_axis(0)
- 

diff --git 
a/games-arcade/whichwayisup/files/whichwayisup-0.7.9-initialize_only_required_pygame_modules.patch
 
b/games-arcade/whichwayisup/files/whichwayisup-0.7.9-initialize_only_required_pygame_modules.patch
deleted file mode 100644
index 5bfea4ddd6e..00000000000
--- 
a/games-arcade/whichwayisup/files/whichwayisup-0.7.9-initialize_only_required_pygame_modules.patch
+++ /dev/null
@@ -1,23 +0,0 @@
-From: Markus Koschany <[email protected]>
-Date: Tue, 28 May 2013 18:21:54 +0200
-Subject: initialize only required pygame modules.
-
----
- lib/main.py |    4 +++-
- 1 file changed, 3 insertions(+), 1 deletion(-)
-
-diff --git a/lib/main.py b/lib/main.py
-index cfe9046..6a0376a 100644
---- a/lib/main.py
-+++ b/lib/main.py
-@@ -60,7 +60,9 @@ def main():
- 
-     #Initializing pygame and screen
- 
--    pygame.init()
-+    pygame.joystick.init()
-+    pygame.display.init()
-+    pygame.mixer.init()
-     screen = pygame.display.set_mode((SCREEN_WIDTH,SCREEN_HEIGHT))
-     caption = "Which way is up?"
-     if (Variables.vdict["devmode"]):

diff --git a/games-arcade/whichwayisup/files/whichwayisup-0.7.9-python3.patch 
b/games-arcade/whichwayisup/files/whichwayisup-0.7.9-python3.patch
deleted file mode 100644
index 5b202640551..00000000000
--- a/games-arcade/whichwayisup/files/whichwayisup-0.7.9-python3.patch
+++ /dev/null
@@ -1,470 +0,0 @@
-Author: Reiner Herrmann <[email protected]>
-Description: Port game to python3
-Bug-Debian: https://bugs.debian.org/912500
-
---- a/run_game.py
-+++ b/run_game.py
-@@ -1,4 +1,4 @@
--#! /usr/bin/env python
-+#! /usr/bin/env python3
- 
- import sys
- import os
---- a/lib/util.py
-+++ b/lib/util.py
-@@ -113,12 +113,12 @@
-   try:
-     conffile = codecs.open(file_path, "w", "utf_8")
-     for world in WORLDS:
--      print >> conffile, "unlocked\t%(world)s\t%(unlocked)s" % {"world": 
world, "unlocked": Variables.vdict["unlocked" + world]}
--      print >> conffile, "hiscore\t%(world)s\t%(hiscore)s" % {"world": world, 
"hiscore": Variables.vdict["hiscore" + world]}
--      print >> conffile, "besttime\t%(world)s\t%(besttime)s" % {"world": 
world, "besttime": Variables.vdict["besttime" + world]}
--    print >> conffile, "sound\t%s" % bool_to_str(Variables.vdict["sound"])
--    print >> conffile, "dialogue\t%s" % 
bool_to_str(Variables.vdict["dialogue"])
--    print >> conffile, "fullscreen\t%s" % 
bool_to_str(Variables.vdict["fullscreen"])
-+      print("unlocked\t%(world)s\t%(unlocked)s" % {"world": world, 
"unlocked": Variables.vdict["unlocked" + world]}, file=conffile)
-+      print("hiscore\t%(world)s\t%(hiscore)s" % {"world": world, "hiscore": 
Variables.vdict["hiscore" + world]}, file=conffile)
-+      print("besttime\t%(world)s\t%(besttime)s" % {"world": world, 
"besttime": Variables.vdict["besttime" + world]}, file=conffile)
-+    print("sound\t%s" % bool_to_str(Variables.vdict["sound"]), file=conffile)
-+    print("dialogue\t%s" % bool_to_str(Variables.vdict["dialogue"]), 
file=conffile)
-+    print("fullscreen\t%s" % bool_to_str(Variables.vdict["fullscreen"]), 
file=conffile)
-   except:
-     error_message("Could not write configuration file to " + file_path)
-     return False
-@@ -136,13 +136,13 @@
-       count += 1
-       if count > MAX_OLD_LOG_LINES:
-         break
--  if Variables.vdict.has_key("log"):
-+  if "log" in Variables.vdict:
-     try:
-       conffile = codecs.open(file_path, "w", "utf_8")
--      print >> conffile, "Log updated " + str(datetime.date.today())
--      print >> conffile, Variables.vdict["log"]
--      print >> conffile, ""
--      print >> conffile, old_log
-+      print("Log updated " + str(datetime.date.today()), file=conffile)
-+      print(Variables.vdict["log"], file=conffile)
-+      print("", file=conffile)
-+      print(old_log, file=conffile)
-     except:
-       error_message("Could not write log file to " + file_path)
-       return False
-@@ -166,7 +166,7 @@
- The constant colors can be found from locals.py.
- '''
- def render_text(string, color = COLOR_GUI, bgcolor = COLOR_GUI_BG):
--  if Util.cached_text_images.has_key(string + str(color) + str(bgcolor)):
-+  if (string + str(color) + str(bgcolor)) in Util.cached_text_images:
-     final_image = Util.cached_text_images[string + str(color) + str(bgcolor)]
-   else:
-     text_image_bg = Util.smallfont.render(string, True, bgcolor)
-@@ -200,8 +200,8 @@
-   rendered_string = string[0:phase]
-   string_image = render_text(rendered_string)
-   string_rect = string_image.get_rect()
--  string_rect.centerx = SCREEN_WIDTH / 2
--  string_rect.centery = SCREEN_HEIGHT / 2
-+  string_rect.centerx = SCREEN_WIDTH // 2
-+  string_rect.centery = SCREEN_HEIGHT // 2
- 
-   if key == "p":
-     skip_image = Util.cached_images["key_p"]
-@@ -209,7 +209,7 @@
-     skip_image = Util.cached_images["key_z"]
- 
-   skip_rect = skip_image.get_rect()
--  skip_rect.centerx = SCREEN_WIDTH / 2
-+  skip_rect.centerx = SCREEN_WIDTH // 2
-   skip_rect.top = string_rect.bottom + 5
- 
-   bg_rect = pygame.Rect(string_rect.left - 10, string_rect.top - 5, 
string_rect.width + 20, string_rect.height + skip_rect.height + 15)
---- a/lib/animation.py
-+++ b/lib/animation.py
-@@ -58,9 +58,9 @@
-             self.finished = True
-           else:
-             self.i = 0
--        if Animation.cached_frames.has_key(self.cache_name + str(self.i)):
-+        if (self.cache_name + str(self.i)) in Animation.cached_frames:
-           self.image = Animation.cached_frames[self.cache_name + str(self.i)]
-         else:
-           self.image = (self.frames[self.i]).get_image()
-           Animation.cached_frames[self.cache_name + str(self.i)] = self.image
--    return self.image
-\ No newline at end of file
-+    return self.image
---- a/lib/edit_utils.py
-+++ b/lib/edit_utils.py
-@@ -16,23 +16,23 @@
-     return
- 
-   def update(self, inputs):
--    if inputs.has_key("REMOVE_TILE"):
-+    if "REMOVE_TILE" in inputs:
-       return Change("remove", self.cursor)
--    if inputs.has_key("ADD_TILE_WALL"):
-+    if "ADD_TILE_WALL" in inputs:
-       return Change("W", self.cursor)
--    if inputs.has_key("ADD_TILE_SPIKES"):
-+    if "ADD_TILE_SPIKES" in inputs:
-       return Change("S", self.cursor)
--    if inputs.has_key("ADD_TILE_BARS"):
-+    if "ADD_TILE_BARS" in inputs:
-       return Change("B", self.cursor)
--    if inputs.has_key("SAVE_TILES"):
-+    if "SAVE_TILES" in inputs:
-       return Change("save", (0, 0))
--    if inputs.has_key("EDIT_RIGHT") and self.cursor[0] < (TILES_HOR - 1):
-+    if "EDIT_RIGHT" in inputs and self.cursor[0] < (TILES_HOR - 1):
-       self.cursor[0] += 1
--    if inputs.has_key("EDIT_LEFT") and self.cursor[0] > 0:
-+    if "EDIT_LEFT" in inputs and self.cursor[0] > 0:
-       self.cursor[0] -= 1
--    if inputs.has_key("EDIT_DOWN") and self.cursor[1] < (TILES_VER - 1):
-+    if "EDIT_DOWN" in inputs and self.cursor[1] < (TILES_VER - 1):
-       self.cursor[1] += 1
--    if inputs.has_key("EDIT_UP") and self.cursor[1] > 0:
-+    if "EDIT_UP" in inputs and self.cursor[1] > 0:
-       self.cursor[1] -= 1
-     return None
- 
---- a/lib/game.py
-+++ b/lib/game.py
-@@ -265,7 +265,7 @@
-     trigger = None
- 
-     if scripted_event_on:
--      if inputs.has_key("JUMP") or inputs.has_key("DOWN"):
-+      if "JUMP" in inputs or "DOWN" in inputs:
-         cleared = True
- 
-     moved = False
-@@ -277,20 +277,20 @@
-       #There isn't anything special going on: player can control the character
-       #Translates input to commands to the player object
-       add_time = True
--      if inputs.has_key("LEFT"):
-+      if "LEFT" in inputs:
-         player.move((-PLAYER_MAX_ACC, 0))
-         moved = True
- 
--      if inputs.has_key("RIGHT"):
-+      if "RIGHT" in inputs:
-         player.move((PLAYER_MAX_ACC, 0))
-         moved = True
- 
--      if inputs.has_key("JUMP"):
-+      if "JUMP" in inputs:
-         if (player.on_ground):
-           count = 0
-           while (count < 5):
-             count += 1
--            particles.append(Particle(screen, 10, player.rect.centerx - 
player.dx / 4 + random.uniform(-3, 3), player.rect.bottom, -player.dx * 0.1, 
-0.5, 0.3, level.dust_color, 4))
-+            particles.append(Particle(screen, 10, player.rect.centerx - 
player.dx // 4 + random.uniform(-3, 3), player.rect.bottom, -player.dx * 0.1, 
-0.5, 0.3, level.dust_color, 4))
-           player.jump()
- 
-           #The blobs always try to jump when the player jumps
-@@ -299,10 +299,10 @@
-             if o.itemclass == "blob":
-               o.jump()
- 
--      if inputs.has_key("UP") and not player.on_ground:
-+      if "UP" in inputs and not player.on_ground:
-         player.jump()
- 
--      if inputs.has_key("DOWN"):
-+      if "DOWN" in inputs:
-         pick_up_item = level.pick_up(player.x, player.y)
-         if pick_up_item != None:
-           play_sound("coins")
-@@ -314,10 +314,10 @@
-           trigger = level.trigger(player.x, player.y)
- 
-       #Debug command for flipping:
--      if inputs.has_key("SPECIAL"):
-+      if "SPECIAL" in inputs:
-         trigger = Trigger(TRIGGER_FLIP, player.x, player.y)
- 
--    if inputs.has_key("PAUSE") and player.current_animation != "dying":
-+    if "PAUSE" in inputs and player.current_animation != "dying":
-       paused = not paused
- 
-     #Decelerates the player, if he doesn't press any movement keys or when he 
is dead and on the ground
-@@ -344,7 +344,7 @@
-     #Dust effect rising from the character's feet:
- 
-     if (player.current_animation == "walking"):
--      particles.append(Particle(screen, 10, player.rect.centerx - player.dx / 
2 + random.uniform(-2, 2), player.rect.bottom, -player.dx * 0.1, 0.1, 0.3, 
level.dust_color))
-+      particles.append(Particle(screen, 10, player.rect.centerx - player.dx 
// 2 + random.uniform(-2, 2), player.rect.bottom, -player.dx * 0.1, 0.1, 0.3, 
level.dust_color))
- 
-     #Updating level and objects:
- 
-@@ -455,7 +455,7 @@
-             player.orientation = current_scripted_event_element.orientation
-           current_scripted_event_element.finished = True
-         elif current_scripted_event_element.event_type == "change_level":
--          score.score += (5 + score_mod) * ((player.life + 4) / 5 + 12)
-+          score.score += (5 + score_mod) * ((player.life + 4) // 5 + 12)
-           score.levels += 1
-           current_scripted_event_element.finished = True
-           if player.current_animation != "gone":
---- a/lib/level.py
-+++ b/lib/level.py
-@@ -129,8 +129,8 @@
-     self.bg_animations["default"] = Animation(self.set + "_background", 
"static")
-     self.current_animation = "default"
-     self.rect = 
(self.bg_animations[self.current_animation].update_and_get_image()).get_rect()
--    self.rect.centerx = SCREEN_WIDTH / 2
--    self.rect.centery = SCREEN_HEIGHT / 2
-+    self.rect.centerx = SCREEN_WIDTH // 2
-+    self.rect.centery = SCREEN_HEIGHT // 2
- 
-     self.reset_active_tiles()
-     return
-@@ -217,7 +217,7 @@
- 
-   #Checks the point for solid ground
-   def ground_check(self, x, y):
--    if self.cached_ground_check.has_key(str(x) + "_" +  str(y)):
-+    if (str(x) + "_" +  str(y)) in self.cached_ground_check:
-       return self.cached_ground_check[str(x) + "_" +  str(y)]
-     else:
-       if x > SCREEN_WIDTH or y > SCREEN_HEIGHT or x < 0 or y < 0:
-@@ -333,7 +333,7 @@
-   def remove_tile(self, coords):
-     """Remove a tile from the level with coordinates relative to the corner 
of the area currently visible."""
-     for t in self.active_tiles:
--      if t.rect.collidepoint(coords[0]*TILE_DIM + TILE_DIM / 2, 
coords[1]*TILE_DIM + TILE_DIM / 2):
-+      if t.rect.collidepoint(coords[0]*TILE_DIM + TILE_DIM // 2, 
coords[1]*TILE_DIM + TILE_DIM // 2):
-         self.active_tiles.remove(t)
-         self.tiles.remove(t)
-         self.edited = True
---- a/lib/log.py
-+++ b/lib/log.py
-@@ -15,7 +15,7 @@
-     """Add a message to the message log, which can be written on disk 
later."""
- 
-     #Multiple messages of the same type aren't added to the log:
--    if Variables.vdict.has_key("last_log_message"):
-+    if "last_log_message" in Variables.vdict:
-       if string == Variables.vdict["last_log_message"]:
-         return
-         
-@@ -24,9 +24,9 @@
- 
-     Variables.vdict["last_log_message"] = string
- 
--    if Variables.vdict.has_key("log"):
-+    if "log" in Variables.vdict:
-         Variables.vdict["log"] = string + "\n" + Variables.vdict["log"]
-     else:
-         Variables.vdict["log"] = string
- 
--    return
-\ No newline at end of file
-+    return
---- a/lib/sound.py
-+++ b/lib/sound.py
-@@ -25,7 +25,7 @@
-   if not Variables.vdict["sound"]:
-     return
-   snd = None
--  if (not sounds.has_key(sound_id)):
-+  if sound_id not in sounds:
-     try:
-       sound_path = data.filepath(os.path.join("sounds", sound_id + ".ogg"))
-       snd = sounds[sound_id] = pygame.mixer.Sound(sound_path)
---- a/lib/visibleobject.py
-+++ b/lib/visibleobject.py
-@@ -27,9 +27,9 @@
-     self.x = x
-     self.y = y
-     if (self.x == None):
--      self.x = SCREEN_WIDTH / 2
-+      self.x = SCREEN_WIDTH // 2
-     if (self.y == None):
--      self.y = SCREEN_HEIGHT / 2
-+      self.y = SCREEN_HEIGHT // 2
- 
-     self.flipping = False
-     self.flipcounter = 0
-@@ -122,7 +122,7 @@
- 
-   def die(self):
-     """Make the object die - if the object has a death animation, it will be 
played first."""
--    if self.animations.has_key("dying"):
-+    if "dying" in self.animations:
-       self.current_animation = "dying"
-     else:
-       self.dead = True
---- a/lib/player.py
-+++ b/lib/player.py
-@@ -79,7 +79,7 @@
- 
-     blood = []
- 
--    if collision_type > 0:
-+    if collision_type and collision_type > 0:
-       blood = self.take_damage(collision_type)
-       if self.current_animation != "dying":
-         self.dy -= collision_type*PLAYER_JUMP_ACC / 4.5
---- a/lib/object.py
-+++ b/lib/object.py
-@@ -34,7 +34,7 @@
-     self.initial_y = y
-     self.gravity = gravity
-     self.colliding = colliding
--    self.active = (self.x + self.rect.width / 2 > 0) and (self.y + 
self.rect.height / 2 > 0)
-+    self.active = (self.x + self.rect.width // 2 > 0) and (self.y + 
self.rect.height // 2 > 0)
- 
-     self.on_ground = False
- 
-@@ -76,7 +76,7 @@
-     VisibleObject.update(self)
- 
-     if self.flip_finished and self.itemclass != "player":
--      self.active = (self.x + self.rect.width / 2 > 0) and (self.y + 
self.rect.height / 2 > 0)
-+      self.active = (self.x + self.rect.width // 2 > 0) and (self.y + 
self.rect.height // 2 > 0)
- 
-     if self.flipping:
-       return
-@@ -101,9 +101,9 @@
-     """Make the object flip with the level to either direction"""
-     if VisibleObject.flip(self, flip_direction):
-       if flip_direction == CLOCKWISE:
--        self.initial_x, self.initial_y = -self.initial_y + PLAY_AREA_WIDTH / 
TILES_HOR * (TILES_HOR*2 - FULL_TILES_HOR), self.initial_x
-+        self.initial_x, self.initial_y = -self.initial_y + PLAY_AREA_WIDTH // 
TILES_HOR * (TILES_HOR*2 - FULL_TILES_HOR), self.initial_x
-       else:
--        self.initial_x, self.initial_y = self.initial_y, -self.initial_x + 
PLAY_AREA_WIDTH / TILES_HOR * (TILES_HOR*2 - FULL_TILES_HOR)
-+        self.initial_x, self.initial_y = self.initial_y, -self.initial_x + 
PLAY_AREA_WIDTH // TILES_HOR * (TILES_HOR*2 - FULL_TILES_HOR)
-     return
- 
-   def check_collisions(self, level):
-@@ -116,25 +116,25 @@
- 
-     self.on_ground = False
- 
--    if self.x < 0 + self.rect.width / 2:
--      self.x = 0 + self.rect.width  / 2
-+    if self.x < 0 + self.rect.width // 2:
-+      self.x = 0 + self.rect.width  // 2
-       self.dx = 0
-       collision_type = 0
- 
--    if self.x > PLAY_AREA_WIDTH - self.rect.width  / 2:
--      self.x = PLAY_AREA_WIDTH - self.rect.width  / 2
-+    if self.x > PLAY_AREA_WIDTH - self.rect.width  // 2:
-+      self.x = PLAY_AREA_WIDTH - self.rect.width  // 2
-       self.dx = 0
-       collision_type = 0
- 
-     # The commented block is the collision code for the upper edge of the 
screen.
-     # The spiders and projectiles might need this, but they use simplified
-     # collision detection for better performance anyway.
--    '''if self.y < 0 + self.rect.height / 2:
--      self.y = 0 + self.rect.height  / 2
-+    '''if self.y < 0 + self.rect.height // 2:
-+      self.y = 0 + self.rect.height  // 2
-       self.dy = 0'''
- 
--    if self.y > PLAY_AREA_HEIGHT - self.rect.height / 2:
--      self.y = PLAY_AREA_HEIGHT - self.rect.height  / 2
-+    if self.y > PLAY_AREA_HEIGHT - self.rect.height // 2:
-+      self.y = PLAY_AREA_HEIGHT - self.rect.height  // 2
-       self.dy = 0
-       self.on_ground = True
-       collision_type = 0
---- a/lib/locals.py
-+++ b/lib/locals.py
-@@ -16,8 +16,8 @@
- 
- TILE_DIM = 40
- 
--PLAY_AREA_CENTER_X = (-FULL_TILES_HOR / 2 + TILES_HOR) * TILE_DIM
--PLAY_AREA_CENTER_Y = (-FULL_TILES_VER / 2 + TILES_VER) * TILE_DIM
-+PLAY_AREA_CENTER_X = (-FULL_TILES_HOR // 2 + TILES_HOR) * TILE_DIM
-+PLAY_AREA_CENTER_Y = (-FULL_TILES_VER // 2 + TILES_VER) * TILE_DIM
- 
- GRAVITY = 1.0
- GRAVITY_PARTICLE = 0.5
---- a/lib/mainmenu.py
-+++ b/lib/mainmenu.py
-@@ -73,19 +73,19 @@
- 
-     menu_image = render_text("World " + str(self.world.number) + ": " + 
self.world.name, COLOR_GUI)
-     rect = menu_image.get_rect()
--    rect.centerx = SCREEN_WIDTH / 2
-+    rect.centerx = SCREEN_WIDTH // 2
-     rect.top = GUI_MENU_TOP - 75
-     self.bgscreen.blit(menu_image, rect)
- 
-     menu_image = render_text(score_text, COLOR_GUI)
-     rect = menu_image.get_rect()
--    rect.centerx = SCREEN_WIDTH / 2
-+    rect.centerx = SCREEN_WIDTH // 2
-     rect.top = GUI_MENU_TOP - 50
-     self.bgscreen.blit(menu_image, rect)
- 
-     menu_image = render_text(time_text, COLOR_GUI)
-     rect = menu_image.get_rect()
--    rect.centerx = SCREEN_WIDTH / 2
-+    rect.centerx = SCREEN_WIDTH // 2
-     rect.top = GUI_MENU_TOP - 30
-     self.bgscreen.blit(menu_image, rect)
-     
---- a/lib/menu.py
-+++ b/lib/menu.py
-@@ -91,14 +91,14 @@
- 
-       menu_bg = pygame.image.load(data.picpath("menu", "bg")).convert_alpha()
-       rect = menu_bg.get_rect()
--      rect.centerx = SCREEN_WIDTH / 2
-+      rect.centerx = SCREEN_WIDTH // 2
-       rect.top = GUI_MENU_TOP
-       self.screen.blit(menu_bg, rect)
- 
-       if self.heading_text != None:
-         menu_head = render_text(self.heading_text)
-         rect = menu_head.get_rect()
--        rect.centerx = SCREEN_WIDTH / 2
-+        rect.centerx = SCREEN_WIDTH // 2
-         rect.top = GUI_MENU_TOP + 50 + menu_offset
-         self.screen.blit(menu_head, rect)
- 
-@@ -120,7 +120,7 @@
-         else:
-           menu_image = render_text(m, COLOR_GUI)
-         rect = menu_image.get_rect()
--        rect.centerx = SCREEN_WIDTH / 2
-+        rect.centerx = SCREEN_WIDTH // 2
-         rect.top = GUI_MENU_TOP + 60 + (menu_visible + 1) * 20 + menu_offset
-         self.screen.blit(menu_image, rect)
-         current_menu_index += 1
---- a/lib/particle.py
-+++ b/lib/particle.py
-@@ -28,9 +28,9 @@
-     self.radius = radius
-     self.gravity = gravity
-     if (self.x == None):
--      self.x = SCREEN_WIDTH / 2
-+      self.x = SCREEN_WIDTH // 2
-     if (self.y == None):
--      self.y = SCREEN_HEIGHT / 2
-+      self.y = SCREEN_HEIGHT // 2
-     if (self.dx == None):
-       self.dx = 0.0
-     if (self.dy == None):
---- a/lib/tile.py
-+++ b/lib/tile.py
-@@ -47,8 +47,8 @@
-   def realign(self):
-     self.rect.centerx = self.x
-     self.rect.centery = self.y
--    self.x = round((float(self.rect.right)/float(TILE_DIM)), 0)*TILE_DIM - 
self.rect.width / 2
--    self.y = round((float(self.rect.bottom)/float(TILE_DIM)), 0)*TILE_DIM - 
self.rect.height / 2
-+    self.x = round((float(self.rect.right)/float(TILE_DIM)), 0)*TILE_DIM - 
self.rect.width // 2
-+    self.y = round((float(self.rect.bottom)/float(TILE_DIM)), 0)*TILE_DIM - 
self.rect.height // 2
-     if self.rect.height % 2 == 1:
-        self.y -= 1
-     if self.rect.width % 2 == 1:

diff --git a/games-arcade/whichwayisup/whichwayisup-0.7.9-r4.ebuild 
b/games-arcade/whichwayisup/whichwayisup-0.7.9-r4.ebuild
deleted file mode 100644
index d0551661764..00000000000
--- a/games-arcade/whichwayisup/whichwayisup-0.7.9-r4.ebuild
+++ /dev/null
@@ -1,55 +0,0 @@
-# Copyright 1999-2021 Gentoo Authors
-# Distributed under the terms of the GNU General Public License v2
-
-EAPI=8
-
-PYTHON_COMPAT=( python3_{8..10} )
-inherit desktop python-single-r1
-
-DESCRIPTION="Traditional and challenging 2D platformer game with a slight 
rotational twist"
-HOMEPAGE="https://wiki.gentoo.org/wiki/No_homepage";
-SRC_URI="
-       mirror://gentoo/${PN}_b$(ver_rs 1- '').zip
-       https://dev.gentoo.org/~ionen/distfiles/${PN}.png";
-S="${WORKDIR}/${PN}"
-
-LICENSE="BitstreamVera CC-BY-3.0 GPL-2"
-SLOT="0"
-KEYWORDS="~amd64 ~x86"
-REQUIRED_USE="${PYTHON_REQUIRED_USE}"
-
-RDEPEND="
-       ${PYTHON_DEPS}
-       $(python_gen_cond_dep 'dev-python/pygame[${PYTHON_USEDEP}]')
-       media-libs/sdl2-image[png]
-       media-libs/sdl2-mixer[vorbis]"
-BDEPEND="
-       ${PYTHON_DEPS}
-       app-arch/unzip"
-
-PATCHES=(
-       "${FILESDIR}"/${P}-check_for_joystick_axes_not_null.patch
-       "${FILESDIR}"/${P}-initialize_only_required_pygame_modules.patch
-       "${FILESDIR}"/${P}-python3.patch
-)
-
-src_prepare() {
-       default
-
-       sed -i "/libdir =/s|= .*|= \"${EPREFIX}/usr/share/${PN}/lib\"|" 
run_game.py || die
-       python_fix_shebang run_game.py
-
-       rm data/pictures/Thumbs.db || die
-}
-
-src_install() {
-       newbin run_game.py ${PN}
-
-       insinto /usr/share/${PN}
-       doins -r data lib
-
-       dodoc README.txt changelog.txt
-
-       doicon "${DISTDIR}"/${PN}.png
-       make_desktop_entry ${PN} "Which Way Is Up?"
-}

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