commit:     f1b1718922ce3ec838ca890381c16e2228094613
Author:     Alexey Sokolov <alexey+gentoo <AT> asokolov <DOT> org>
AuthorDate: Thu Jul 29 23:58:24 2021 +0000
Commit:     Ionen Wolkens <ionen <AT> gentoo <DOT> org>
CommitDate: Sat Jul 31 00:59:05 2021 +0000
URL:        https://gitweb.gentoo.org/repo/gentoo.git/commit/?id=f1b17189

dev-games/openscenegraph-openmw: update metadata

Package-Manager: Portage-3.0.20, Repoman-3.0.2
Signed-off-by: Alexey Sokolov <alexey+gentoo <AT> asokolov.org>
Closes: https://github.com/gentoo/gentoo/pull/21747
Signed-off-by: Ionen Wolkens <ionen <AT> gentoo.org>

 dev-games/openscenegraph-openmw/metadata.xml | 16 ++++++++++++----
 1 file changed, 12 insertions(+), 4 deletions(-)

diff --git a/dev-games/openscenegraph-openmw/metadata.xml 
b/dev-games/openscenegraph-openmw/metadata.xml
index c9b5ea504b4..ffea23ade5e 100644
--- a/dev-games/openscenegraph-openmw/metadata.xml
+++ b/dev-games/openscenegraph-openmw/metadata.xml
@@ -14,11 +14,16 @@
                <name>Gentoo Games Project</name>
        </maintainer>
        <longdescription lang="en">
-               OpenSceneGraph on steroids. This fork was created to experiment 
with performance enhancements for OpenMW that are too controversial to be 
included in the general purpose OSG project - either for design reasons or 
backward compatibility reasons. OpenMW still works with "vanilla" 
OpenSceneGraph, but it is recommended to use the fork for better performance 
(around 10-15% on most devices). Note that the improvements are very specific 
to OpenMW and its animation code in particular; other OpenSceneGraph 
applications are not likely to see the same speed-up, or any speed-up at all if 
they are already GPU limited.
+               OpenSceneGraph on steroids. This fork was created to experiment 
with
+               performance enhancements for OpenMW that are too controversial 
to be
+               included in the general purpose OSG project - either for design 
reasons
+               or backward compatibility reasons. OpenMW still works with 
"vanilla"
+               OpenSceneGraph, but it is recommended to use the fork for better
+               performance (around 10-15% on most devices). Note that the 
improvements
+               are very specific to OpenMW and its animation code in 
particular; other
+               OpenSceneGraph applications are not likely to see the same 
speed-up, or
+               any speed-up at all if they are already GPU limited.
        </longdescription>
-       <upstream>
-               <remote-id type="github">OpenMW/osg</remote-id>
-       </upstream>
        <use>
                <flag name="collada">Enable DAE file support via 
<pkg>dev-libs/collada-dom</pkg></flag>
                <flag name="dicom">Enable DICOM medical image file support via 
<pkg>sci-libs/dcmtk</pkg></flag>
@@ -31,4 +36,7 @@
                <flag name="sdl2">Use <pkg>media-libs/libsdl2</pkg> 
additionally to <pkg>media-libs/libsdl</pkg></flag>
                <flag name="xrandr">Enable support for the X xrandr 
extension</flag>
        </use>
+       <upstream>
+               <remote-id type="github">OpenMW/osg</remote-id>
+       </upstream>
 </pkgmetadata>

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