commit:     b52b1da637c1ec394643490302fb7c11403a2aff
Author:     Sam James <sam <AT> gentoo <DOT> org>
AuthorDate: Fri Apr  9 19:05:38 2021 +0000
Commit:     Sam James <sam <AT> gentoo <DOT> org>
CommitDate: Fri Apr  9 19:31:28 2021 +0000
URL:        https://gitweb.gentoo.org/repo/gentoo.git/commit/?id=b52b1da6

games-fps/sauerbraten: port to EAPI 7, games.eclass--, respect CXX

Signed-off-by: Sam James <sam <AT> gentoo.org>

 ....03.ebuild => sauerbraten-2013.02.03-r1.ebuild} | 49 ++++++++++++----------
 1 file changed, 27 insertions(+), 22 deletions(-)

diff --git a/games-fps/sauerbraten/sauerbraten-2013.02.03.ebuild 
b/games-fps/sauerbraten/sauerbraten-2013.02.03-r1.ebuild
similarity index 75%
rename from games-fps/sauerbraten/sauerbraten-2013.02.03.ebuild
rename to games-fps/sauerbraten/sauerbraten-2013.02.03-r1.ebuild
index 6671f8f3e87..0db7d6e2ff9 100644
--- a/games-fps/sauerbraten/sauerbraten-2013.02.03.ebuild
+++ b/games-fps/sauerbraten/sauerbraten-2013.02.03-r1.ebuild
@@ -1,13 +1,15 @@
-# Copyright 1999-2020 Gentoo Authors
+# Copyright 1999-2021 Gentoo Authors
 # Distributed under the terms of the GNU General Public License v2
 
-EAPI=5
-inherit eutils flag-o-matic gnome2-utils games vcs-clean
+EAPI=7
+
+inherit desktop flag-o-matic gnome2-utils toolchain-funcs vcs-clean wrapper
 
 EDITION="collect_edition"
 DESCRIPTION="Sauerbraten is a FOSS game engine (Cube 2) with freeware game 
data (Sauerbraten)"
 HOMEPAGE="http://sauerbraten.org/";
 
SRC_URI="mirror://sourceforge/sauerbraten/sauerbraten/2013_02_03/sauerbraten_${PV//./_}_${EDITION}_linux.tar.bz2"
+S="${WORKDIR}"/${PN}
 
 LICENSE="ZLIB freedist"
 SLOT="0"
@@ -26,29 +28,33 @@ RDEPEND="
                x11-libs/libX11 )"
 DEPEND="${RDEPEND}"
 
-S=${WORKDIR}/${PN}
+PATCHES=(
+       # Patch makefile to use system enet instead of bundled
+       # respect CXXFLAGS, LDFLAGS
+       "${FILESDIR}"/${P}-{system-enet,QA}.patch
+)
 
 src_prepare() {
        ecvs_clean
-       rm -rf sauerbraten_unix bin_unix src/{include,lib,vcpp}
+       rm -rf sauerbraten_unix bin_unix src/{include,lib,vcpp} || die
 
-       # Patch makefile to use system enet instead of bundled
-       # respect CXXFLAGS, LDFLAGS
-       epatch "${FILESDIR}"/${P}-{system-enet,QA}.patch
+       default
 
        # Fix links so they point to the correct directory
        sed -i -e 's:docs/::' README.html || die
 }
 
 src_compile() {
+       tc-export CXX
+
        use debug && append-cppflags -D_DEBUG
        emake -C src master $(usex dedicated "server" "$(usex server "server 
client" "client")")
 }
 
 src_install() {
-       local LIBEXECDIR="${GAMES_PREFIX}/lib"
-       local DATADIR="${GAMES_DATADIR}/${PN}"
-       local STATEDIR="${GAMES_STATEDIR}/${PN}"
+       local LIBEXECDIR="/usr/lib"
+       local DATADIR="/usr/share/${PN}"
+       local STATEDIR="/var/lib/${PN}"
 
        if ! use dedicated ; then
                # Install the game data
@@ -60,7 +66,7 @@ src_install() {
                doexe src/sauer_client
 
                # Install the client wrapper
-               games_make_wrapper "${PN}-client" "${LIBEXECDIR}/sauer_client 
-q\$HOME/.${PN} -r" "${DATADIR}"
+               make_wrapper "${PN}-client" "${LIBEXECDIR}/sauer_client 
-q\$HOME/.${PN} -r" "${DATADIR}"
 
                # Create menu entry
                newicon -s 256 data/cube.png ${PN}.png
@@ -76,42 +82,41 @@ src_install() {
        doexe src/sauer_master
        use dedicated || use server && doexe src/sauer_server
 
-       games_make_wrapper "${PN}-server" \
+       make_wrapper "${PN}-server" \
                "${LIBEXECDIR}/sauer_server -k${DATADIR} -q${STATEDIR}"
-       games_make_wrapper "${PN}-master" \
+       make_wrapper "${PN}-master" \
                "${LIBEXECDIR}/sauer_master ${STATEDIR}"
 
        # Install the server init script
-       keepdir "${GAMES_STATEDIR}/run/${PN}"
+       keepdir /var/run/${PN}
        cp "${FILESDIR}"/${PN}.init "${T}" || die
        sed -i \
                -e "s:%SYSCONFDIR%:${STATEDIR}:g" \
                -e "s:%LIBEXECDIR%:${LIBEXECDIR}:g" \
-               -e "s:%GAMES_STATEDIR%:${GAMES_STATEDIR}:g" \
+               -e "s:%/var/lib/%:/var/run:g" \
                "${T}"/${PN}.init || die
+
        newinitd "${T}"/${PN}.init ${PN}
        cp "${FILESDIR}"/${PN}.conf "${T}" || die
        sed -i \
                -e "s:%SYSCONFDIR%:${STATEDIR}:g" \
                -e "s:%LIBEXECDIR%:${LIBEXECDIR}:g" \
-               -e "s:%GAMES_USER_DED%:${GAMES_USER_DED}:g" \
-               -e "s:%GAMES_GROUP%:${GAMES_GROUP}:g" \
+               -e "s:%GAMES_USER_DED%:sauerbraten:g" \
+               -e "s:%GAMES_GROUP%:sauerbraten:g" \
                "${T}"/${PN}.conf || die
        newconfd "${T}"/${PN}.conf ${PN}
 
        dodoc src/*.txt docs/dev/*.txt
-       dohtml -r README.html docs/*
 
-       prepgamesdirs
+       docinto html
+       dodoc -r README.html docs/*
 }
 
 pkg_preinst() {
-       games_pkg_preinst
        gnome2_icon_savelist
 }
 
 pkg_postinst() {
-       games_pkg_postinst
        gnome2_icon_cache_update
 
        elog "If you plan to use map editor feature copy all map data from 
${DATADIR}"

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