commit:     42d1c91fb0197f6dbcf31b8338c5dba9522123b7
Author:     Conrad Kostecki <conikost <AT> gentoo <DOT> org>
AuthorDate: Sun Jan 10 23:05:14 2021 +0000
Commit:     Conrad Kostecki <conikost <AT> gentoo <DOT> org>
CommitDate: Sun Jan 10 23:20:37 2021 +0000
URL:        https://gitweb.gentoo.org/repo/gentoo.git/commit/?id=42d1c91f

games-fps/eduke32: drop old version

Package-Manager: Portage-3.0.12, Repoman-3.0.2
Signed-off-by: Conrad Kostecki <conikost <AT> gentoo.org>

 games-fps/eduke32/eduke32-20210109.9300.ebuild | 230 -------------------------
 games-fps/eduke32/metadata.xml                 |   1 -
 2 files changed, 231 deletions(-)

diff --git a/games-fps/eduke32/eduke32-20210109.9300.ebuild 
b/games-fps/eduke32/eduke32-20210109.9300.ebuild
deleted file mode 100644
index 67bf3a3d3fb..00000000000
--- a/games-fps/eduke32/eduke32-20210109.9300.ebuild
+++ /dev/null
@@ -1,230 +0,0 @@
-# Copyright 1999-2021 Gentoo Authors
-# Distributed under the terms of the GNU General Public License v2
-
-EAPI=7
-
-inherit desktop toolchain-funcs xdg-utils
-
-EGIT_COMMIT="a32832192"
-MY_BUILD="$(ver_cut 2)"
-MY_DATE="$(ver_cut 1)"
-MY_PV_HRP="5.4"
-MY_PV_OFFENSIVE_XXX="1.33"
-MY_PV_OPL="2.01"
-MY_PV_PSX="1.11"
-MY_PV_SC55="4.02"
-MY_PV_VOXELS="1.21"
-
-DESCRIPTION="An open source engine port of the classic PC first person shooter 
Duke Nukem 3D"
-HOMEPAGE="http://www.eduke32.com/";
-SRC_URI="
-       
http://dukeworld.com/eduke32/synthesis/latest/${PN}_src_${MY_DATE}-${MY_BUILD}-${EGIT_COMMIT}.tar.xz
-       https://www.eduke32.com/images/eduke32_classic.png
-       hrp? ( http://www.duke4.org/files/nightfright/hrp/duke3d_hrp.zip -> 
duke3d_hrp-${MY_PV_HRP}.zip )
-       offensive? ( 
http://www.duke4.org/files/nightfright/related/duke3d_xxx.zip -> 
duke3d_xxx-${MY_PV_OFFENSIVE_XXX}.zip )
-       opl? ( 
https://www.moddb.com/downloads/mirror/95750/102/ce9e8f422c6cccdb297852426e96740a
 -> duke3d_musopl-${MY_PV_OPL}.zip )
-       psx? ( http://www.duke4.org/files/nightfright/related/duke3d_psx.zip -> 
duke3d_psx-${MY_PV_PSX}.zip )
-       sc-55? ( 
http://www.duke4.org/files/nightfright/music/duke3d_music-sc55.zip -> 
duke3d_music-sc55-${MY_PV_SC55}.zip )
-       voxels? ( https://www.dropbox.com/s/yaxfahyvskyvt4r/duke3d_voxels.zip 
-> duke3d_voxels-${MY_PV_VOXELS}.zip )
-"
-
-LICENSE="BUILDLIC GPL-2 HRP"
-SLOT="0"
-KEYWORDS="~amd64 ~arm64 ~x86"
-IUSE="cdinstall demo fluidsynth gtk hrp offensive opengl opl png psx sc-55 
server sdk timidity tools voidsw vorbis voxels vpx xmp"
-REQUIRED_USE="
-       cdinstall? ( !demo )
-       demo? ( !cdinstall )
-       hrp? ( ^^ ( demo cdinstall )
-               !voxels )
-       offensive? ( ^^ ( demo cdinstall ) )
-       opl? ( ^^ ( demo cdinstall )
-               !sc-55 )
-       psx? ( ^^ ( demo cdinstall ) )
-       sc-55? ( ^^ ( demo cdinstall )
-               !opl )
-       voxels? ( !hrp )
-       vpx? ( opengl )
-"
-
-# There are no tests,
-# instead it tries to build a test game, which does not compile
-RESTRICT="bindist test"
-
-S="${WORKDIR}/${PN}_${MY_DATE}-${MY_BUILD}-${EGIT_COMMIT}"
-
-RDEPEND="
-       media-libs/flac
-       media-libs/libsdl2[alsa,joystick,opengl?,sound,video]
-       media-libs/sdl2-mixer[flac,fluidsynth?,midi,timidity?,vorbis?]
-       sys-libs/zlib
-       gtk? ( x11-libs/gtk+:2 )
-       opengl? (
-               virtual/glu
-               virtual/opengl
-       )
-       png? ( media-libs/libpng:0= )
-       vpx? ( media-libs/libvpx:= )
-       vorbis? (
-               media-libs/libogg
-               media-libs/libvorbis
-       )
-       xmp? ( media-libs/exempi:2= )
-"
-
-DEPEND="
-       ${RDEPEND}
-       timidity? ( media-sound/timidity++ )
-"
-
-BDEPEND="
-       app-arch/unzip
-       x86? ( dev-lang/nasm )
-"
-
-PDEPEND="
-       cdinstall? ( games-fps/duke3d-data )
-       demo? ( games-fps/duke3d-demodata )
-"
-
-PATCHES=(
-       "${FILESDIR}/${PN}-20190820.8043-log-to-tmpdir.patch"
-       "${FILESDIR}/${PN}-20190820.8043-search-duke3d-path.patch"
-       "${FILESDIR}/${PN}-20200505.8904-gcc10.patch"
-)
-
-src_unpack() {
-       # Extract only the eduke32 archive
-       unpack ${PN}_src_${MY_DATE}-${MY_BUILD}-${EGIT_COMMIT}.tar.xz
-
-       # Unpack only the documentation
-       if use hrp; then
-               unzip -q "${DISTDIR}"/duke3d_hrp-${MY_PV_HRP}.zip 
hrp_readme.txt hrp_todo.txt || die
-       fi
-       if use offensive; then
-               unzip -q "${DISTDIR}"/duke3d_xxx-${MY_PV_OFFENSIVE_XXX}.zip 
xxx_readme.txt || die
-       fi
-       if use opl; then
-               unzip -q "${DISTDIR}"/duke3d_musopl-${MY_PV_OPL}.zip readme.txt 
|| die
-               mv readme.txt opl_readme.txt || die
-       fi
-       if use sc-55; then
-               unzip -q "${DISTDIR}"/duke3d_music-sc55-${MY_PV_SC55}.zip 
readme/music_readme.txt || die
-       fi
-       if use voxels; then
-               unzip -q "${DISTDIR}"/duke3d_voxels-${MY_PV_VOXELS}.zip 
voxelpack_readme.txt || die
-       fi
-}
-
-src_compile() {
-       local myemakeopts=(
-               ALLOCACHE_AS_MALLOC=0
-               AS=$(tc-getAS)
-               CC=$(tc-getCC)
-               CXX=$(tc-getCXX)
-               CLANG=0
-               CPLUSPLUS=1
-               CUSTOMOPT=""
-               DEBUGANYWAY=0
-               F_JUMP_TABLES=""
-               FORCEDEBUG=0
-               HAVE_FLAC=1
-               HAVE_GTK2=$(usex gtk 1 0)
-               HAVE_VORBIS=$(usex vorbis 1 0)
-               HAVE_XMP=$(usex xmp 1 0)
-               LINKED_GTK=$(usex gtk 1 0)
-               LTO=1
-               LUNATIC=0
-               KRANDDEBUG=0
-               MEMMAP=0
-               MIXERTYPE=SDL
-               NETCODE=$(usex server 1 0)
-               NOASM=0
-               OPTLEVEL=0
-               OPTOPT=""
-               PACKAGE_REPOSITORY=1
-               POLYMER=$(usex opengl 1 0)
-               PRETTY_OUTPUT=0
-               PROFILER=0
-               RELEASE=1
-               RENDERTYPE=SDL
-               SDL_TARGET=2
-               SIMPLE_MENU=0
-               STRIP=""
-               TANDALONE=0
-               STARTUP_WINDOW=$(usex gtk 1 0)
-               USE_OPENGL=$(usex opengl 1 0)
-               USE_LIBVPX=$(usex vpx 1 0)
-               USE_LIBPNG=$(usex png 1 0)
-               USE_LUAJIT_2_1=0
-               WITHOUT_GTK=$(usex gtk 0 1)
-       )
-
-       emake "${myemakeopts[@]}"
-
-       use tools && emake utils "${myemakeopts[@]}"
-       use voidsw && emake sw "${myemakeopts[@]}"
-}
-
-src_install() {
-       dobin eduke32 mapster32 "${FILESDIR}"/eduke32-bin
-       use voidsw && dobin voidsw "${FILESDIR}"/voidsw-bin
-
-       if use tools; then
-               local tools=(
-                       arttool
-                       bsuite
-                       cacheinfo
-                       generateicon
-                       givedepth
-                       ivfrate
-                       kextract
-                       kgroup
-                       kmd2tool
-                       makesdlkeytrans
-                       map2stl
-                       md2tool
-                       mkpalette
-                       transpal
-                       unpackssi
-                       wad2art
-                       wad2map
-               )
-
-               dobin "${tools[@]}"
-       fi
-
-       keepdir /usr/share/games/eduke32
-       insinto /usr/share/games/eduke32
-
-       use hrp && doins "${DISTDIR}"/duke3d_hrp-${MY_PV_HRP}.zip
-       use offensive && doins 
"${DISTDIR}"/duke3d_xxx-${MY_PV_OFFENSIVE_XXX}.zip
-       use opl && doins "${DISTDIR}"/duke3d_musopl-${MY_PV_OPL}.zip
-       use psx && doins "${DISTDIR}"/duke3d_psx-${MY_PV_PSX}.zip
-       use sc-55 && doins "${DISTDIR}"/duke3d_music-sc55-${MY_PV_SC55}.zip
-       use sdk && doins -r package/sdk
-       use voxels && doins "${DISTDIR}"/duke3d_voxels-${MY_PV_VOXELS}.zip
-
-       newicon "${DISTDIR}"/eduke32_classic.png eduke32.png
-
-       make_desktop_entry eduke32-bin EDuke32 eduke32 Game
-       make_desktop_entry mapster32 Mapster32 eduke32 Game
-       use voidsw && make_desktop_entry voidsw-bin VoidSW voidsw Game
-
-       local DOCS=( package/sdk/samples/*.txt source/build/doc/*.txt )
-       use hrp && DOCS+=( "${WORKDIR}"/hrp_readme.txt 
"${WORKDIR}"/hrp_todo.txt )
-       use offensive && DOCS+=( "${WORKDIR}"/xxx_readme.txt )
-       use opl && DOCS+=( "${WORKDIR}"/opl_readme.txt )
-       use sc-55 && DOCS+=( "${WORKDIR}"/readme/music_readme.txt )
-       use voxels && DOCS+=( "${WORKDIR}"/voxelpack_readme.txt )
-
-       einstalldocs
-}
-
-pkg_postinst() {
-       xdg_icon_cache_update
-}
-
-pkg_postrm() {
-       xdg_icon_cache_update
-}

diff --git a/games-fps/eduke32/metadata.xml b/games-fps/eduke32/metadata.xml
index b5e798d45f0..0e39e17f649 100644
--- a/games-fps/eduke32/metadata.xml
+++ b/games-fps/eduke32/metadata.xml
@@ -15,7 +15,6 @@
                for short to Windows, Linux, Mac OS X, FreeBSD and several 
handhelds.
        </longdescription>
        <use>
-               <flag name="demo">Install the Duke Nukem 3D demo files, 
provided by <pkg>games-fps/duke3d-demodata</pkg>.</flag>
                <flag name="duke3d">Install the Duke Nukem 3D data files, 
provided by <pkg>games-fps/duke3d-data</pkg>.</flag>
                <flag name="fluidsynth">Install 
<pkg>media-libs/sdl2-mixer</pkg> with fluidsynth support.</flag>
                <flag name="hrp">Install the Duke Nukem 3D High Resolution 
Pack.</flag>

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