commit: 74dd58ec47c8788639667a0335e048940db8fda5
Author: Denis Reva <denis7774 <AT> gmail <DOT> com>
AuthorDate: Sat Apr 11 14:05:57 2020 +0000
Commit: Denis Reva <denis7774 <AT> gmail <DOT> com>
CommitDate: Sat Apr 11 14:05:57 2020 +0000
URL: https://gitweb.gentoo.org/repo/proj/guru.git/commit/?id=74dd58ec
media-libs/amdvlk:
Fixed manifest, slightly improved ebuild.
Unquoted variables is a neccessary part of ebuild
Package-Manager: Portage-2.3.89, Repoman-2.3.20
Signed-off-by: Denis Reva <denis7774 <AT> gmail.com>
media-libs/amdvlk/amdvlk-2020.1.4.ebuild | 4 ++--
media-libs/amdvlk/metadata.xml | 4 ----
2 files changed, 2 insertions(+), 6 deletions(-)
diff --git a/media-libs/amdvlk/amdvlk-2020.1.4.ebuild
b/media-libs/amdvlk/amdvlk-2020.1.4.ebuild
index f8b5424..3971a41 100644
--- a/media-libs/amdvlk/amdvlk-2020.1.4.ebuild
+++ b/media-libs/amdvlk/amdvlk-2020.1.4.ebuild
@@ -1,15 +1,15 @@
# Copyright 1999-2020 Gentoo Authors
# Distributed under the terms of the GNU General Public License v2
+
EAPI=7
MULTILIB_COMPAT=( abi_x86_{32,64} )
inherit multilib-minimal check-reqs
-#cmake-multilib and cmake-utils build doesn't support
https://github.com/GPUOpen-Drivers/AMDVLK/issues/151
+#inherit cmake-multilib and cmake-utils build doesn't support
https://github.com/GPUOpen-Drivers/AMDVLK/issues/151
DESCRIPTION="AMD Open Source Driver for Vulkan"
HOMEPAGE="https://github.com/GPUOpen-Drivers/AMDVLK"
-
LICENSE="MIT"
SLOT="0"
KEYWORDS="~amd64 ~x86"
diff --git a/media-libs/amdvlk/metadata.xml b/media-libs/amdvlk/metadata.xml
index d986303..b5b5e7e 100644
--- a/media-libs/amdvlk/metadata.xml
+++ b/media-libs/amdvlk/metadata.xml
@@ -5,10 +5,6 @@
<email>[email protected]</email>
<name>Reva Denis aka RarogCmex</name>
</maintainer>
- <maintainer type="project">
- <email>[email protected]</email>
- <name>Proxy Maintainers</name>
- </maintainer>
<longdescription>
The AMD Open Source Driver for Vulkan® is an open-source Vulkan
driver for AMD Radeon™ graphics adapters on Linux®. It is built on top of AMD’s
Platform Abstraction Library (PAL), a shared component that is designed to
encapsulate certain hardware and OS-specific programming details for many of
AMD’s 3D and compute drivers. Leveraging PAL can help provide a consistent
experience across platforms, including support for recently released GPUs and
compatibility with AMD developer tools.
Shaders that compose a particular VkPipeline object are
compiled as a single entity using the LLVM-Based Pipeline Compiler (LLPC)
library. LLPC builds on LLVM’s existing shader compilation infrastructure for
AMD GPUs to generate code objects compatible with PAL’s pipeline ABI.