commit:     6a3be8f2de2d001bcb959ffb4940e0b0a1be33c0
Author:     David Seifert <soap <AT> gentoo <DOT> org>
AuthorDate: Thu Jan 16 14:54:01 2020 +0000
Commit:     David Seifert <soap <AT> gentoo <DOT> org>
CommitDate: Thu Jan 16 14:54:01 2020 +0000
URL:        https://gitweb.gentoo.org/repo/gentoo.git/commit/?id=6a3be8f2

games-mods.eclass: Remove last-rited eclass

Signed-off-by: David Seifert <soap <AT> gentoo.org>

 eclass/games-mods.eclass | 324 -----------------------------------------------
 1 file changed, 324 deletions(-)

diff --git a/eclass/games-mods.eclass b/eclass/games-mods.eclass
deleted file mode 100644
index d0d72eb83eb..00000000000
--- a/eclass/games-mods.eclass
+++ /dev/null
@@ -1,324 +0,0 @@
-# Copyright 1999-2019 Gentoo Authors
-# Distributed under the terms of the GNU General Public License v2
-
-# @DEAD
-# All consumers are gone.
-# Bug #156882, #574642, #637740.  Removal in 14 days.
-
-# Variables to specify in an ebuild which uses this eclass:
-# GAME - (doom3, quake4 or ut2004, etc), unless ${PN} starts with e.g. "doom3-"
-# MOD_DESC - Description for the mod
-# MOD_NAME - Creates a command-line wrapper and desktop icon for the mod
-# MOD_DIR - Subdirectory name for the mod, if applicable
-# MOD_ICON - Custom icon for the mod, instead of the default
-
-inherit eutils games
-
-EXPORT_FUNCTIONS src_install pkg_postinst
-
-[[ -z ${GAME} ]] && GAME=${PN%%-*}
-
-case ${GAME} in
-       doom3)
-               GAME_PKGS="games-fps/doom3"
-               GAME_DIRS=( "${GAMES_PREFIX_OPT}"/doom3 )
-               GAME_NAME="Doom 3"
-               GAME_BIN="doom3"
-               GAME_ICON="doom3"
-               DED_PKGS=""
-               DED_BIN="doom3-ded"
-               DED_OPTS="+set dedicated 1 +exec server.cfg"
-               DED_CFG_DIR=".doom3"
-               SELECT_MOD="+set fs_game "
-               ;;
-       enemy-territory)
-               GAME_PKGS="games-fps/enemy-territory"
-               GAME_DIRS=( "${GAMES_PREFIX_OPT}"/enemy-territory )
-               GAME_NAME="Enemy Territory"
-               GAME_BIN="et"
-               GAME_ICON="ET"
-               DED_PKGS=""
-               DED_BIN="et-ded"
-               DED_OPTS="+set dedicated 1 +exec server.cfg"
-               DED_CFG_DIR=".etwolf"
-               SELECT_MOD="+set fs_game "
-               ;;
-       quake3)
-               GAME_PKGS="games-fps/quake3 games-fps/quake3-bin"
-               GAME_DIRS=( "${GAMES_DATADIR}"/quake3 
"${GAMES_PREFIX_OPT}"/quake3 )
-               GAME_NAME="Quake III"
-               GAME_BIN="quake3"
-               GAME_ICON="quake3"
-               DED_PKGS=""
-               DED_BIN="quake3-ded"
-               DED_OPTS="+set dedicated 1 +exec server.cfg"
-               DED_CFG_DIR=".q3a"
-               SELECT_MOD="+set fs_game "
-               ;;
-       quake4)
-               GAME_PKGS="games-fps/quake4-bin"
-               GAME_DIRS=( "${GAMES_PREFIX_OPT}"/quake4 )
-               GAME_NAME="Quake 4"
-               GAME_BIN="quake4"
-               GAME_ICON="/usr/share/pixmaps/quake4.bmp"
-               DED_PKGS=""
-               DED_BIN="quake4-ded"
-               DED_OPTS="+set dedicated 1 +exec server.cfg"
-               DED_CFG_DIR=".quake4"
-               SELECT_MOD="+set fs_game "
-               ;;
-       ut2003)
-               GAME_PKGS="games-fps/ut2003"
-               GAME_DIRS=( "${GAMES_PREFIX_OPT}"/ut2003 )
-               GAME_NAME="UT2003"
-               GAME_BIN="ut2003"
-               GAME_ICON="ut2003"
-               DED_PKGS=""
-               DED_BIN="ucc"
-               DED_OPTS=""
-               DED_CFG_DIR=""
-               SELECT_MOD="-mod="
-               ;;
-       ut2004)
-               GAME_PKGS="games-fps/ut2004"
-               GAME_DIRS=( "${GAMES_PREFIX_OPT}"/{ut2004,ut2004-ded} )
-               GAME_NAME="UT2004"
-               GAME_BIN="ut2004"
-               GAME_ICON="ut2004"
-               DED_PKGS="games-server/ut2004-ded"
-               DED_BIN="ut2004-ded"
-               DED_OPTS=""
-               DED_CFG_DIR=""
-               SELECT_MOD="-mod="
-               ;;
-       *)
-               eerror "This game is either not supported or you must set the 
GAME"
-               eerror "variable to the proper game."
-               die "games-mods.eclass: unsupported GAME"
-               ;;
-esac
-
-MOD_BIN="${GAME_BIN}-${PN/${GAME}-}"
-MOD_DED_BIN="${MOD_BIN}-ded"
-
-games-mods_get_rdepend() {
-       local pkgs
-
-       if [[ ${1} == "--ded" ]] ; then
-               pkgs=( ${DED_PKGS} ${GAME_PKGS} )
-       else
-               pkgs=( ${GAME_PKGS} )
-       fi
-
-       [[ ${#pkgs[@]} -gt 1 ]] && echo -n "|| ( "
-
-       case ${EAPI:-0} in
-               0|1) echo -n "${pkgs[@]}" ;;
-               [23456])
-                       local p
-                       if [[ ${1} == "--ded" ]] ; then
-                               echo -n "${DED_PKGS}"
-                               for p in ${GAME_PKGS} ; do
-                                       echo -n " ${p}[dedicated]"
-                               done
-                       else
-                               for p in ${GAME_PKGS} ; do
-                                       echo -n " || ( ${p}[opengl] 
${p}[-dedicated] )"
-                               done
-                       fi
-                       ;;
-               *) die "EAPI ${EAPI} not supported"
-       esac
-
-       [[ ${#pkgs[@]} -gt 1 ]] && echo -n " )"
-}
-
-DESCRIPTION="${GAME_NAME} ${MOD_NAME} - ${MOD_DESC}"
-
-SLOT="0"
-IUSE="dedicated opengl"
-RESTRICT="bindist mirror strip"
-
-DEPEND="app-arch/unzip"
-RDEPEND="dedicated? ( $(games-mods_get_rdepend --ded) )
-       opengl? ( $(games-mods_get_rdepend) )
-       !dedicated? ( !opengl? ( $(games-mods_get_rdepend) ) )"
-
-S=${WORKDIR}
-
-INS_DIR=${GAMES_DATADIR}/${GAME}
-
-games-mods_use_opengl() {
-       [[ -z ${MOD_DIR} ]] && return 1
-
-       if use opengl || ! use dedicated ; then
-               # Use opengl by default
-               return 0
-       fi
-
-       return 1
-}
-
-games-mods_use_dedicated() {
-       [[ -z ${MOD_DIR} ]] && return 1
-
-       use dedicated && return 0 || return 1
-}
-
-games-mods_dosyms() {
-       # We are installing everything for these mods into ${INS_DIR},
-       # ${GAMES_DATADIR}/${GAME} in most cases, and symlinking it
-       # into ${GAMES_PREFIX_OPT}/${GAME} for each game.  This should
-       # allow us to support both binary and source-based games easily.
-       local dir
-       for dir in "${GAME_DIRS[@]}" ; do
-               [[ -z ${dir} || ${INS_DIR} == ${dir} ]] && continue
-               pushd "${D}/${INS_DIR}" > /dev/null || die "pushd failed"
-               local i
-               for i in * ; do
-                       if [[ -d ${i} ]] ; then
-                               if [[ ${i} == ${MOD_DIR} ]] ; then
-                                       dosym "${INS_DIR}/${i}" "${dir}/${i}" \
-                                               || die "dosym ${i} failed"
-                               else
-                                       local f
-                                       while read f ; do
-                                               dosym "${INS_DIR}/${f}" 
"${dir}/${f}" \
-                                                       || die "dosym ${f} 
failed"
-                                       done < <(find "${i}" -type f)
-                               fi
-                       elif [[ -f ${i} ]] ; then
-                               dosym "${INS_DIR}/${i}" "${dir}/${i}" \
-                                       || die "dosym ${i} failed"
-                       else
-                               die "${i} shouldn't be there"
-                       fi
-               done
-               popd > /dev/null || die "popd failed"
-       done
-}
-
-games-mods_make_initd() {
-       cat <<EOF > "${T}"/${MOD_DED_BIN}
-#!/sbin/openrc-run
-# Copyright 1999-2016 Gentoo Foundation
-# Distributed under the terms of the GNU General Public License v2
-# Generated by games-mods.eclass
-
-depend() {
-       need net
-}
-
-start() {
-       ebegin "Starting ${MOD_DED_BIN}"
-       start-stop-daemon --start --quiet --background --make-pidfile \\
-               --pidfile /var/run/${MOD_DED_BIN}.pid \\
-               --chuid 
\${${MOD_DED_BIN//-/_}_user}:\${${MOD_DED_BIN//-/_}_group} \\
-               --env HOME="\${${MOD_DED_BIN//-/_}_home}" \\
-               --exec "${GAMES_BINDIR}/${MOD_DED_BIN}" \\
-               -- \${${MOD_DED_BIN//-/_}_opts}
-       eend \$?
-}
-
-stop() {
-       ebegin "Stopping ${MOD_DED_BIN}"
-       start-stop-daemon --stop \\
-               --pidfile /var/run/${MOD_DED_BIN}.pid
-       eend \$?
-}
-EOF
-
-       doinitd "${T}"/${MOD_DED_BIN} || die "doinitd failed"
-}
-
-games-mods_make_confd() {
-       cat <<-EOF > "${T}"/${MOD_DED_BIN}
-       # User and group the server should run as
-       ${MOD_DED_BIN//-/_}_user="${GAMES_USER_DED}"
-       ${MOD_DED_BIN//-/_}_group="${GAMES_GROUP}"
-
-       # Directory to use for HOME
-       ${MOD_DED_BIN//-/_}_home="${GAMES_PREFIX}"
-
-       # Any extra options you want to pass to the dedicated server
-       ${MOD_DED_BIN//-/_}_opts=""
-       EOF
-
-       doconfd "${T}"/${MOD_DED_BIN} || die "doconfd failed"
-}
-
-games-mods_src_install() {
-       if games-mods_use_opengl ; then
-               if [[ -n ${MOD_ICON} ]] ; then
-                       # Install custom icon
-                       local ext=${MOD_ICON##*.}
-                       if [[ -f ${MOD_ICON} ]] ; then
-                               newicon "${MOD_ICON}" ${PN}.${ext} || die 
"newicon failed"
-                       else
-                               newicon ${MOD_DIR}/"${MOD_ICON}" ${PN}.${ext} \
-                                       || die "newicon failed"
-                       fi
-                       case ${ext} in
-                               bmp|ico)
-                                       MOD_ICON=/usr/share/pixmaps/${PN}.${ext}
-                                       ;;
-                               *)
-                                       MOD_ICON=${PN}
-                                       ;;
-                       esac
-               else
-                       # Use the game's standard icon
-                       MOD_ICON=${GAME_ICON}
-               fi
-
-               games_make_wrapper ${MOD_BIN} "${GAME_BIN} 
${SELECT_MOD}${MOD_DIR}"
-               make_desktop_entry ${MOD_BIN} "${GAME_NAME} - ${MOD_NAME}" 
"${MOD_ICON}"
-               # Since only quake3 has both a binary and a source-based 
install,
-               # we only look for quake3 here.
-               case ${GAME} in
-                       quake3)
-                               if has_version games-fps/quake3-bin ; then
-                                       games_make_wrapper 
${GAME_BIN}-bin-${PN/${GAME}-} \
-                                               "${GAME_BIN}-bin 
${SELECT_MOD}${MOD_DIR}"
-                               fi
-                               make_desktop_entry 
${GAME_BIN}-bin-${PN/${GAME}-} \
-                                       "${GAME_NAME} - ${MOD_NAME} (binary)" 
"${MOD_ICON}"
-                               ;;
-               esac
-       fi
-
-       # We expect anything not wanted to have been deleted by the ebuild
-       insinto "${INS_DIR}"
-       doins -r * || die "doins -r failed"
-       games-mods_dosyms
-
-       if games-mods_use_dedicated ; then
-               if [[ -f ${FILESDIR}/server.cfg ]] ; then
-                       insinto "${GAMES_SYSCONFDIR}"/${GAME}/${MOD_DIR}
-                       doins "${FILESDIR}"/server.cfg || die "doins server.cfg 
failed"
-                       dosym 
"${GAMES_SYSCONFDIR}"/${GAME}/${MOD_DIR}/server.cfg \
-                               
"${GAMES_PREFIX}"/${DED_CFG_DIR}/${MOD_DIR}/server.cfg \
-                               || die "dosym server.cfg failed"
-               fi
-               games_make_wrapper ${MOD_DED_BIN} \
-                       "\"${GAMES_BINDIR}/${DED_BIN}\" ${SELECT_MOD}${MOD_DIR} 
${DED_OPTS}"
-               games-mods_make_initd
-               games-mods_make_confd
-       fi
-
-       prepgamesdirs
-}
-
-games-mods_pkg_postinst() {
-       games_pkg_postinst
-       if games-mods_use_opengl ; then
-               elog "To play this mod run:"
-               elog "  ${MOD_BIN}"
-       fi
-       if games-mods_use_dedicated ; then
-               elog "To launch a dedicated server run:"
-               elog "  ${MOD_DED_BIN}"
-               elog "To launch the server at startup run:"
-               elog "  rc-update add ${MOD_DED_BIN} default"
-       fi
-}

Reply via email to