commit:     7ce178be2181fe8faeb2b60e25da75e1b15f6404
Author:     Michael Mair-Keimberger (asterix) <m.mairkeimberger <AT> gmail 
<DOT> com>
AuthorDate: Sat Nov 26 16:07:57 2016 +0000
Commit:     David Seifert <soap <AT> gentoo <DOT> org>
CommitDate: Sat Nov 26 17:58:57 2016 +0000
URL:        https://gitweb.gentoo.org/repo/gentoo.git/commit/?id=7ce178be

games-fps/blackshades: remove unused patches

Closes: https://github.com/gentoo/gentoo/pull/2919

 .../blackshades/files/blackshades-freealut.patch   | 11 -------
 .../blackshades/files/blackshades-gcc42.patch      | 35 ----------------------
 2 files changed, 46 deletions(-)

diff --git a/games-fps/blackshades/files/blackshades-freealut.patch 
b/games-fps/blackshades/files/blackshades-freealut.patch
deleted file mode 100644
index 4c0324f..00000000
--- a/games-fps/blackshades/files/blackshades-freealut.patch
+++ /dev/null
@@ -1,11 +0,0 @@
---- Makefile
-+++ Makefile
-@@ -8,7 +8,7 @@
- 
- CFLAGS := -O2 -Wall -g $(shell sdl-config --cflags) -I$(SRCDIR) -include 
Source/Support.h
- CXXFLAGS := $(CFLAGS)
--LDFLAGS := $(shell sdl-config --libs) -lGL -lGLU -lopenal # -framework 
QuickTime
-+LDFLAGS := $(shell sdl-config --libs) -lGL -lGLU -lopenal -lalut # -framework 
QuickTime
- 
- # Don't want ogg?
- #CFLAGS += -DNOOGG

diff --git a/games-fps/blackshades/files/blackshades-gcc42.patch 
b/games-fps/blackshades/files/blackshades-gcc42.patch
deleted file mode 100644
index fecf8f6..00000000
--- a/games-fps/blackshades/files/blackshades-gcc42.patch
+++ /dev/null
@@ -1,35 +0,0 @@
---- Source/GameDraw.cpp
-+++ Source/GameDraw.cpp
-@@ -36,7 +36,7 @@
- 
- /*********************> DrawGLScene() <*****/
- 
--int Game::DrawGLScene(GLvoid)                                                 
                
-+int Game::DrawGLScene(void)                                                   
                
- 
- {     
- 
---- Source/Game.h
-+++ Source/Game.h
-@@ -75,8 +75,8 @@
-               
-               //GL functions
-               GLvoid ReSizeGLScene(float fov, float near);
--              int DrawGLScene(GLvoid);
--              int InitGL(GLvoid);
-+              int DrawGLScene(void);
-+              int InitGL(void);
-               void LoadingScreen(float percent);
-               
-               //Game Functions
---- Source/GameInitDispose.cpp
-+++ Source/GameInitDispose.cpp
-@@ -3913,7 +3913,7 @@
- 
- 
- 
--int Game::InitGL(GLvoid)                                                      
                        
-+int Game::InitGL(void)                                                        
                        
- 
- {
- 

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