commit: 8d6a3082cea307f158ba79110ba3a9ecd37311a2
Author: Stefan Strogin <steils <AT> gentoo <DOT> org>
AuthorDate: Mon Apr 14 01:10:14 2025 +0000
Commit: Stefan Strogin <steils <AT> gentoo <DOT> org>
CommitDate: Mon Apr 14 01:11:31 2025 +0000
URL: https://gitweb.gentoo.org/repo/gentoo.git/commit/?id=8d6a3082
games-engines/openmw: add 0.49.0_rc6
Signed-off-by: Stefan Strogin <steils <AT> gentoo.org>
games-engines/openmw/Manifest | 1 +
games-engines/openmw/openmw-0.49.0_rc6.ebuild | 201 ++++++++++++++++++++++++++
2 files changed, 202 insertions(+)
diff --git a/games-engines/openmw/Manifest b/games-engines/openmw/Manifest
index 1146884524c0..e9aca08949e2 100644
--- a/games-engines/openmw/Manifest
+++ b/games-engines/openmw/Manifest
@@ -1,2 +1,3 @@
DIST openmw-0.48.0.tar.gz 6020423 BLAKE2B
6a6f710f06efc0e844115018365db8148e9f6acefd453df74904144f53f5e896e9ab4d4f563ab95a3231500a2c1a5e1f8c5b6d6ac5c1315805c61657d13a7aa8
SHA512
969c10b285c039b54810c56f202f9c33bd03c83d87fec722c3389525e87fc7104760ea12527be5fb19a3f7ae2dc9aef0e4c6b7375d8bbcd6eb726e1d7859b833
+DIST openmw-49-rc6.tar.gz 5940099 BLAKE2B
f536bbbfa2369af2b6699c0613f4603763c7ef978c62cb308187e4edda78bebeab32f5c20594f2f0d624684ed77a0caab8b540563b17961d057f6a4757e8d571
SHA512
525668ef00542638566da88beb675828e12838782f111d7eecf8d7f1c6ae733dd4898259459a37883a0466ce82cd44bdeaa3984372d194b8d21002260b2d6235
DIST openmw-template-8966dab24692555eec720c854fb0f73d108070cd.omwgame 139730
BLAKE2B
bf7f96912fd828078c62d112f3ff83e9a35298516135fb46b15ed01fc0260247cc0cba4aa3bbc55bf6a688f216384dbd9a5aa3328c4387b9b180b80f7463963e
SHA512
6e38642bcf013c5f496a9cb0bf3ec7c9553b6e86b836e7844824c5a05f556c9391167214469b6318401684b702d7569896bf743c85aee4198612b3315ba778d6
diff --git a/games-engines/openmw/openmw-0.49.0_rc6.ebuild
b/games-engines/openmw/openmw-0.49.0_rc6.ebuild
new file mode 100644
index 000000000000..d2bc695451b6
--- /dev/null
+++ b/games-engines/openmw/openmw-0.49.0_rc6.ebuild
@@ -0,0 +1,201 @@
+# Copyright 1999-2025 Gentoo Authors
+# Distributed under the terms of the GNU General Public License v2
+
+EAPI=8
+
+LUA_COMPAT=( lua5-{1,3,4} luajit )
+inherit cmake lua-single readme.gentoo-r1 xdg
+
+DESCRIPTION="Open source reimplementation of TES III: Morrowind"
+HOMEPAGE="https://openmw.org/ https://gitlab.com/OpenMW/openmw"
+
+MY_PV=$(ver_cut 2)-$(ver_cut 4-5)
+
+if [[ ${PV} == *9999* ]]; then
+ inherit git-r3
+ EGIT_REPO_URI="https://github.com/OpenMW/openmw.git"
+else
+ SRC_URI="https://github.com/OpenMW/openmw/archive/${PN}-${MY_PV}.tar.gz"
+ KEYWORDS="~amd64 ~arm64 ~ppc64"
+ S="${WORKDIR}/${PN}-${PN}-${MY_PV}"
+fi
+
+# This particular commit is hardcoded in
+#
https://gitlab.com/OpenMW/openmw/-/blob/ffe164b28d3a10408e20fdadd2f0168c1e32fd6e/apps/components_tests/CMakeLists.txt#L114-118
+MY_TEMPLATE_COMMIT="8966dab24692555eec720c854fb0f73d108070cd"
+SRC_URI+="
+ test? (
+
https://gitlab.com/OpenMW/example-suite/-/raw/${MY_TEMPLATE_COMMIT}/game_template/data/template.omwgame
+ -> openmw-template-${MY_TEMPLATE_COMMIT}.omwgame
+ )
+"
+
+LICENSE="GPL-3 MIT BitstreamVera ZLIB"
+SLOT="0"
+IUSE="doc devtools +gui +osg-fork test"
+REQUIRED_USE="${LUA_REQUIRED_USE}"
+RESTRICT="!test? ( test )"
+
+# TODO: Unbundle dev-games/openscenegraph-qt in extern/osgQt directory,
+# used when BUILD_OPENCS flag is enabled.
+# OpenMW has custom changes to this library.
+# See bug #676266.
+
+RDEPEND="${LUA_DEPS}
+ app-arch/lz4:=
+ dev-cpp/yaml-cpp:=
+ dev-db/sqlite:3
+ dev-games/recastnavigation:=
+ >=dev-games/mygui-3.4.3:=
+ dev-libs/boost:=[zlib]
+ dev-libs/icu:=
+ dev-libs/tinyxml[stl]
+ media-libs/libsdl2[joystick,opengl,video]
+ media-libs/openal
+ media-video/ffmpeg:=
+ >=sci-physics/bullet-2.86:=[double-precision]
+ sys-libs/zlib
+ virtual/opengl
+ osg-fork? (
>=dev-games/openscenegraph-openmw-3.6:=[collada(-),jpeg,png,sdl,svg,truetype,zlib]
)
+ !osg-fork? (
>=dev-games/openscenegraph-3.6.5:=[collada(-),jpeg,png,sdl,svg,truetype,zlib] )
+ gui? (
+ app-arch/unshield
+ dev-qt/qtbase:6[gui,network,opengl,widgets]
+ dev-qt/qtsvg:6
+ )
+"
+
+DEPEND="${RDEPEND}
+ dev-cpp/sol2
+"
+
+BDEPEND="
+ virtual/pkgconfig
+ doc? (
+ app-text/doxygen[dot]
+ dev-python/sphinx
+ )
+ gui? (
+ dev-qt/qttools:6[linguist]
+ )
+ test? (
+ dev-cpp/gtest
+ )
+"
+
+src_prepare() {
+ cmake_src_prepare
+
+ # Use the system tinyxml headers
+ rm -v extern/oics/tiny{str,xml}* || die
+
+ # Use the system sol2 (v3) headers
+ rm -r extern/sol3 || die
+}
+
+src_configure() {
+ use devtools && ! use gui &&
+ elog "'gui' USE flag is disabled, 'openmw-cs' will not be
installed"
+
+ local mycmakeargs=(
+ -DBUILD_BSATOOL=$(usex devtools)
+ -DBUILD_DOCS=$(usex doc)
+ -DBUILD_ESMTOOL=$(usex devtools)
+ -DBUILD_LAUNCHER=$(usex gui)
+ -DBUILD_NIFTEST=$(usex devtools)
+ -DBUILD_OPENCS=$(usex devtools $(usex gui))
+ -DBUILD_WIZARD=$(usex gui)
+ -DBUILD_COMPONENTS_TESTS=$(usex test)
+ -DBUILD_OPENMW_TESTS=$(usex test)
+ -DBUILD_OPENCS_TESTS=$(usex test $(usex devtools))
+
+ -DGLOBAL_DATA_PATH="${EPREFIX}/usr/share"
+ -DICONDIR="${EPREFIX}/usr/share/icons/hicolor/256x256/apps"
+ -DUSE_SYSTEM_TINYXML=ON
+ -DOPENMW_USE_SYSTEM_GOOGLETEST=ON
+ -DOPENMW_USE_SYSTEM_RECASTNAVIGATION=ON
+
+ -DQT_DIR="${ESYSROOT}/usr/lib64/cmake/Qt6"
+ )
+
+ if [[ ${ELUA} == luajit ]]; then
+ mycmakeargs+=(
+ -DUSE_LUAJIT=ON
+ )
+ else
+ mycmakeargs+=(
+ -DUSE_LUAJIT=OFF
+ -DLua_FIND_VERSION_MAJOR=$(ver_cut 1 $(lua_get_version))
+ -DLua_FIND_VERSION_MINOR=$(ver_cut 2 $(lua_get_version))
+ -DLua_FIND_VERSION_COUNT=2
+ -DLua_FIND_VERSION_EXACT=ON
+ )
+ fi
+
+ if use test ; then
+ mkdir -p "${BUILD_DIR}"/apps/components_tests/data || die
+ cp "${DISTDIR}"/openmw-template-${MY_TEMPLATE_COMMIT}.omwgame \
+
"${BUILD_DIR}"/apps/components_tests/data/template.omwgame || die
+ fi
+
+ cmake_src_configure
+}
+
+src_compile() {
+ cmake_src_compile
+
+ if use doc ; then
+ cmake_src_compile doc
+ find "${BUILD_DIR}"/docs/Doxygen/html \
+ -name '*.md5' -type f -delete || die
+ HTML_DOCS=( "${BUILD_DIR}"/docs/Doxygen/html/. )
+ fi
+}
+
+src_test() {
+ # Lua 5.x is supported in theory, but don't work as well, the test fails
+ # Upstream recommends luajit, but it has less arch coverage
+ if [[ ${ELUA} != luajit ]]; then
+ elog "Skipping tests on ${ELUA}"
+ return
+ fi
+
+ pushd "${BUILD_DIR}" > /dev/null || die
+ ./components-tests || die
+ ./openmw-tests || die
+ if use gui && use devtools; then
+ ./openmw-cs-tests || die
+ fi
+ popd > /dev/null || die
+}
+
+src_install() {
+ cmake_src_install
+
+ local DOC_CONTENTS="
+ You need the original Morrowind data files. If you haven't
+ installed them yet, you can install them straight via the
+ installation wizard which is the officially supported method
+ (either by using the launcher or by calling 'openmw-wizard'
+ directly).\n"
+
+ if ! use gui ; then
+ DOC_CONTENTS+="\n\n
+ USE flag 'gui' is disabled, 'openmw-launcher' and
+ 'openmw-wizard' are not available. You are on your own for
+ making the Morrowind data files available and pointing
+ openmw at them.\n\n
+ Additionally; you must import the Morrowind.ini file before
+ running openmw with the Morrowind data files for the first
+ time. Typically this can be done like so:\n\n
+ \t mkdir -p ~/.config/openmw\n
+ \t openmw-iniimporter /path/to/Morrowind.ini
~/.config/openmw/openmw.cfg"
+ fi
+
+ readme.gentoo_create_doc
+}
+
+pkg_postinst() {
+ xdg_pkg_postinst
+ readme.gentoo_print_elog
+}