commit:     3dad8c30fbaaa70807631015a250a3e92ef9c372
Author:     Arthur Zamarin <arthurzam <AT> gentoo <DOT> org>
AuthorDate: Fri Mar 14 10:08:27 2025 +0000
Commit:     Arthur Zamarin <arthurzam <AT> gentoo <DOT> org>
CommitDate: Fri Mar 14 10:08:27 2025 +0000
URL:        https://gitweb.gentoo.org/repo/gentoo.git/commit/?id=3dad8c30

games-fps/quakeforge: treeclean

Closes: https://bugs.gentoo.org/800899 (pkgremoved)
Closes: https://bugs.gentoo.org/830497 (pkgremoved)
Closes: https://bugs.gentoo.org/893904 (pkgremoved)
Closes: https://bugs.gentoo.org/898936 (pkgremoved)
Closes: https://bugs.gentoo.org/908709 (pkgremoved)
Closes: https://bugs.gentoo.org/919237 (pkgremoved)
Closes: https://bugs.gentoo.org/926463 (pkgremoved)
Closes: https://bugs.gentoo.org/869518 (pkgremoved)
Closes: https://bugs.gentoo.org/931506
Signed-off-by: Arthur Zamarin <arthurzam <AT> gentoo.org>

 games-fps/quakeforge/Manifest                      |   1 -
 .../quakeforge-0.7.2_p20210722-skipped-tests.patch |  16 --
 games-fps/quakeforge/metadata.xml                  |  40 -----
 .../quakeforge-0.7.2_p20210722-r2.ebuild           | 166 ---------------------
 games-fps/quakeforge/quakeforge-9999.ebuild        | 156 -------------------
 profiles/package.mask                              |  11 --
 6 files changed, 390 deletions(-)

diff --git a/games-fps/quakeforge/Manifest b/games-fps/quakeforge/Manifest
deleted file mode 100644
index 8b9eb11acfb9..000000000000
--- a/games-fps/quakeforge/Manifest
+++ /dev/null
@@ -1 +0,0 @@
-DIST quakeforge-0.7.2_p20210722.tar.gz 3157720 BLAKE2B 
9757ed10a5f78d9b5f09029c149c3fc121daf4bef2cc5a1687d00d2d85c36065663407318478c801a4ae62dee03713e35009c91f590d1686678756da1aab7824
 SHA512 
1c3778ff73cffbb5cadc33e0b544935f822a0f983ed67945dbbd7f6624752b68e3da46f1836f38f22cbae9a9ac191eeacc256ca5da540c5448dfc1fb56b68aa4

diff --git 
a/games-fps/quakeforge/files/quakeforge-0.7.2_p20210722-skipped-tests.patch 
b/games-fps/quakeforge/files/quakeforge-0.7.2_p20210722-skipped-tests.patch
deleted file mode 100644
index df312bab7626..000000000000
--- a/games-fps/quakeforge/files/quakeforge-0.7.2_p20210722-skipped-tests.patch
+++ /dev/null
@@ -1,16 +0,0 @@
-These are only failing at high precision and
-should not affect normal usage.
-  quat/simd: may fail with -mavx
-      sebvf: random failure, usually pass, likely hardware related
---- a/libs/util/test/Makemodule.am
-+++ b/libs/util/test/Makemodule.am
-@@ -15,8 +15,5 @@
-       libs/util/test/test-qfs \
--      libs/util/test/test-quat \
-       libs/util/test/test-seb \
--      libs/util/test/test-sebvf \
-       libs/util/test/test-seg \
--      libs/util/test/test-set \
--      libs/util/test/test-simd
-+      libs/util/test/test-set
- 

diff --git a/games-fps/quakeforge/metadata.xml 
b/games-fps/quakeforge/metadata.xml
deleted file mode 100644
index 5114e2157d9b..000000000000
--- a/games-fps/quakeforge/metadata.xml
+++ /dev/null
@@ -1,40 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE pkgmetadata SYSTEM "https://www.gentoo.org/dtd/metadata.dtd";>
-<pkgmetadata>
-       <maintainer type="project">
-               <email>[email protected]</email>
-               <name>Gentoo Games Project</name>
-       </maintainer>
-       <longdescription>
-               QuakeForge is a 3D graphics game engine based on id Software's 
legendary
-               Quake and QuakeWorld game engine. Our purpose? To improve the 
state of
-               the game by improving the engine and making it accessable to 
the largest
-               number of players we can.
-
-               Arguably the single most important issue on the minds of 
players today
-               is the rampant cheating which is currently happening on many of 
the
-               larger servers. It's a serious problem and it really makes a 
good game
-               hard to find. We're working hard to fix these problems at the 
engine
-               level.
-
-               But what good is that if you have to have a copy of our client 
and the
-               server has to run our server? There are other projects out 
there and
-               some of them have very unique qualities. QuakeForge is 
cooperating with
-               QSG, a group comprised of representatives from nearly every 
known Quake
-               source project to ensure that our clients and servers run with 
other
-               clients and servers just fine. We have all agreed to implement 
any
-               effective cheat prevention methods.
-
-               Other things we're doing include merging the two code trees, 
adding
-               features, and improving the OpenGL renderer. And QuakeForge is 
still the
-               most portable source tree based on the id Software code.
-       </longdescription>
-       <use>
-               <flag name="client">Build Normal and QuakeWorld clients 
alongside the servers</flag>
-               <flag name="wildmidi">Use <pkg>media-sound/wildmidi</pkg> for 
midi support</flag>
-       </use>
-       <upstream>
-               <remote-id type="github">quakeforge/quakeforge</remote-id>
-               <remote-id type="sourceforge">quake</remote-id>
-       </upstream>
-</pkgmetadata>

diff --git a/games-fps/quakeforge/quakeforge-0.7.2_p20210722-r2.ebuild 
b/games-fps/quakeforge/quakeforge-0.7.2_p20210722-r2.ebuild
deleted file mode 100644
index fb6e30a90194..000000000000
--- a/games-fps/quakeforge/quakeforge-0.7.2_p20210722-r2.ebuild
+++ /dev/null
@@ -1,166 +0,0 @@
-# Copyright 1999-2025 Gentoo Authors
-# Distributed under the terms of the GNU General Public License v2
-
-EAPI=8
-
-inherit autotools eapi9-ver flag-o-matic readme.gentoo-r1 toolchain-funcs
-
-if [[ ${PV} == 9999 ]]; then
-       inherit git-r3
-       EGIT_REPO_URI="https://github.com/quakeforge/quakeforge.git";
-else
-       MY_COMMIT="e799a7ae45b0ab2ad7b642953277db8ccf256cf8"
-       
SRC_URI="https://github.com/quakeforge/quakeforge/archive/${MY_COMMIT}.tar.gz 
-> ${P}.tar.gz"
-       S="${WORKDIR}/${PN}-${MY_COMMIT}"
-       KEYWORDS="~amd64 ~x86"
-fi
-
-DESCRIPTION="3D engine based on id Software's Quake and QuakeWorld game 
engines"
-HOMEPAGE="http://www.quakeforge.net/";
-
-LICENSE="GPL-2+"
-SLOT="0"
-IUSE="alsa +client debug doc flac jack ncurses oss png sdl vorbis vulkan 
wildmidi zlib"
-
-RDEPEND="
-       client? (
-               media-libs/libsamplerate
-               net-misc/curl
-               virtual/opengl
-               x11-libs/libX11
-               x11-libs/libXext
-               x11-libs/libXxf86vm
-               alsa? ( media-libs/alsa-lib )
-               flac? ( media-libs/flac:= )
-               jack? ( virtual/jack )
-               sdl? ( media-libs/libsdl[sound] )
-               vorbis? ( media-libs/libvorbis )
-               vulkan? ( media-libs/vulkan-loader )
-               wildmidi? ( media-sound/wildmidi )
-       )
-       ncurses? ( sys-libs/ncurses:= )
-       png? ( media-libs/libpng:= )
-       zlib? ( sys-libs/zlib:= )"
-DEPEND="
-       ${RDEPEND}
-       client? (
-               x11-base/xorg-proto
-               vulkan? ( dev-util/vulkan-headers )
-       )"
-BDEPEND="
-       sys-devel/bison
-       sys-devel/flex
-       virtual/pkgconfig
-       doc? (
-               app-text/doxygen[dot]
-               >=media-gfx/fig2dev-3.2.9-r1
-       )"
-
-PATCHES=(
-       "${FILESDIR}"/${P}-skipped-tests.patch
-)
-
-src_prepare() {
-       default
-
-       echo ${PV} > .tarball-version || die
-       eautoreconf
-}
-
-src_configure() {
-       filter-lto #858755
-       unset LEX YACC #902997,884287
-
-       qf_client() {
-               echo $(usex client $(use_enable ${1}) --disable-${1})
-       }
-
-       local econfargs=(
-               $(qf_client alsa)
-               $(qf_client flac)
-               $(qf_client jack)
-               $(qf_client oss)
-               $(qf_client sdl)
-               $(qf_client vorbis)
-               $(qf_client vulkan)
-               $(qf_client wildmidi)
-               $(use_enable client sound)
-               $(use_enable client vidmode)
-               $(use_enable debug)
-               $(use_enable ncurses curses)
-               $(use_enable png)
-               $(use_enable zlib)
-               $(use_with client x)
-               --disable-Werror
-               --disable-dga
-               --enable-xdg
-               # non-x11 clients are mostly abandoned/broken (SDL1 still 
useful for pulseaudio)
-               --with-clients=$(usev client x11)
-               --with-cpp="$(tc-getCPP) -x c %u %d %s -o %o %i" # see 
config.d/qfcc.m4
-               --with-global-cfg="${EPREFIX}"/etc/quakeforge.conf
-               --with-sharepath="${EPREFIX}"/usr/share/quake1
-       )
-
-       econf "${econfargs[@]}"
-}
-
-src_compile() {
-       default
-
-       use doc && emake doc
-}
-
-src_install() {
-       use doc && local HTML_DOCS=( doxygen/html/. )
-
-       emake -j1 DESTDIR="${D}" install
-       einstalldocs
-
-       find "${ED}" -name '*.la' -delete || die
-
-       local DISABLE_AUTOFORMATTING="yes"
-       local DOC_CONTENTS=\
-"Before you can play (using nq-x11 or qw-client-x11), you must ensure
-that ${PN} can find your Quake pak0.pak (and optionally pak1.pak)
-at one of these locations with lowercase filenames:
-       - '~/.local/share/${PN}/id1/pak0.pak'
-       - '${EPREFIX}/usr/share/quake1/id1/pak0.pak'
-
-You can add them yourself or use either of:
-       - games-fps/quake1-data: install from a Quake CD-ROM
-       - games-fps/quake1-demodata: pak0.pak only (limited demo)
-
-Key binds notes:
-       Defaults ('imt_mod' table) expect you to set key binds manually in:
-       - '~/.local/share/${PN}/id1/autoexec.cfg' (or 
'${EPREFIX}/usr/share/quake1/id1')
-       For the in-game bind menu to be usable ('imt_0' table), bring up the
-       console with backtick \`, and run 'imt imt_0' (only needed once).
-       A mouse-grab bind ('toggle in_grab') and using freelook is recommended.
-
-Audio/Video notes:
-       Can add settings in:
-       - '~/.config/${PN}/${PN}.conf' (or '${EPREFIX}/etc/${PN}.conf')
-       Examples:
-       - set vid_width 800
-       - set vid_height 600
-       - set snd_output sdl (or alsa, jack, oss -- sdl can do pulseaudio)
-       - setrom vid_render gl (or vulkan, sw for software rendering)"
-       readme.gentoo_create_doc
-}
-
-pkg_postinst() {
-       readme.gentoo_print_elog
-
-       if ver_replacing -le 0.7.2-r1; then
-               elog "Migration may be needed for ${PN}'s home paths, now 
using:"
-               elog "    ~/.${PN}rc -> ~/.config/${PN}/${PN}.conf"
-               elog "    ~/.${PN}/  -> ~/.local/share/${PN}/"
-               elog "Also, nq-sdl / qw-client-sdl are no longer available (use 
-x11 instead)."
-       fi
-
-       if use vulkan; then
-               ewarn "You've enabled the new vulkan support that is still 
experimental and yet"
-               ewarn "used by default. If have issues, can use '+setrom 
vid_render gl' command"
-               ewarn "line option to revert to GL."
-       fi
-}

diff --git a/games-fps/quakeforge/quakeforge-9999.ebuild 
b/games-fps/quakeforge/quakeforge-9999.ebuild
deleted file mode 100644
index 51a4a3e89b0f..000000000000
--- a/games-fps/quakeforge/quakeforge-9999.ebuild
+++ /dev/null
@@ -1,156 +0,0 @@
-# Copyright 1999-2024 Gentoo Authors
-# Distributed under the terms of the GNU General Public License v2
-
-EAPI=8
-
-inherit autotools flag-o-matic readme.gentoo-r1 toolchain-funcs
-
-if [[ ${PV} == 9999 ]]; then
-       inherit git-r3
-       EGIT_REPO_URI="https://github.com/quakeforge/quakeforge.git";
-else
-       QUAKEFORGE_COMMIT=""
-       
SRC_URI="https://github.com/quakeforge/quakeforge/archive/${QUAKEFORGE_COMMIT}.tar.gz
 -> ${P}.tar.gz"
-       S="${WORKDIR}/${PN}-${QUAKEFORGE_COMMIT}"
-       KEYWORDS="~amd64 ~x86"
-fi
-
-DESCRIPTION="3D engine based on id Software's Quake and QuakeWorld game 
engines"
-HOMEPAGE="http://www.quakeforge.net/";
-
-LICENSE="GPL-2+"
-SLOT="0"
-IUSE="alsa +client debug doc flac jack ncurses oss png sdl vorbis vulkan 
wildmidi zlib"
-
-RDEPEND="
-       client? (
-               media-libs/libsamplerate
-               net-misc/curl
-               virtual/opengl
-               x11-libs/libX11
-               x11-libs/libXext
-               x11-libs/libXfixes
-               x11-libs/libXi
-               x11-libs/libXxf86vm
-               alsa? ( media-libs/alsa-lib )
-               flac? ( media-libs/flac:= )
-               jack? ( virtual/jack )
-               sdl? ( media-libs/libsdl[sound] )
-               vorbis? ( media-libs/libvorbis )
-               vulkan? ( media-libs/vulkan-loader )
-               wildmidi? ( media-sound/wildmidi )
-       )
-       ncurses? ( sys-libs/ncurses:= )
-       png? ( media-libs/libpng:= )
-       zlib? ( sys-libs/zlib:= )"
-DEPEND="
-       ${RDEPEND}
-       client? (
-               x11-base/xorg-proto
-               vulkan? ( dev-util/vulkan-headers )
-       )"
-BDEPEND="
-       sys-devel/bison
-       sys-devel/flex
-       virtual/pkgconfig
-       doc? (
-               app-text/doxygen[dot]
-               >=media-gfx/fig2dev-3.2.9-r1
-       )"
-
-src_prepare() {
-       default
-
-       # These seem to fail at high precision and shouldn't affect normal use.
-       # quat/simd: may fail with -mavx, sebvf: random? (likely hardware 
related)
-       sed -i '/test-\(quat\|simd\|sebvf\)/d' libs/util/test/Makemodule.am || 
die
-
-       echo ${PV} > .tarball-version || die
-       eautoreconf
-}
-
-src_configure() {
-       filter-lto #858755
-       unset LEX YACC #902997,884287
-
-       qf_client() {
-               usex client $(use_enable ${1}) --disable-${1}
-       }
-
-       local econfargs=(
-               $(qf_client alsa)
-               $(qf_client flac)
-               $(qf_client jack)
-               $(qf_client oss)
-               $(qf_client sdl)
-               $(qf_client vorbis)
-               $(qf_client vulkan)
-               $(qf_client wildmidi)
-               $(use_enable client sound)
-               $(use_enable client vidmode)
-               $(use_enable debug)
-               $(use_enable ncurses curses)
-               $(use_enable png)
-               $(use_enable zlib)
-               $(use_with client x)
-               --disable-Werror
-               --disable-dga
-               --disable-simd # all this does is append -mavx2 and similar
-               --enable-xdg
-               # non-x11 clients are mostly abandoned/broken (SDL1 still 
useful for pulseaudio)
-               --with-clients=$(usev client x11)
-               --with-cpp="$(tc-getCPP) -x c %u %d %s -o %o %i" # see 
config.d/qfcc.m4
-               --with-global-cfg="${EPREFIX}"/etc/quakeforge.conf
-               --with-sharepath="${EPREFIX}"/usr/share/quake1
-       )
-
-       econf "${econfargs[@]}"
-}
-
-src_compile() {
-       default
-
-       use doc && emake doc
-}
-
-src_install() {
-       use doc && local HTML_DOCS=( doxygen/html/. )
-
-       emake -j1 DESTDIR="${D}" install
-       einstalldocs
-
-       find "${ED}" -name '*.la' -delete || die
-
-       local DISABLE_AUTOFORMATTING=yes
-       local DOC_CONTENTS="\
-Before you can play (using nq-x11 or qw-client-x11), you must ensure
-that ${PN} can find your Quake pak0.pak (and optionally pak1.pak)
-at one of these locations with lowercase filenames:
-       - '~/.local/share/${PN}/id1/pak0.pak'
-       - '${EPREFIX}/usr/share/quake1/id1/pak0.pak'
-
-You can add them yourself or use either of:
-       - games-fps/quake1-data: install from a Quake CD-ROM
-       - games-fps/quake1-demodata: pak0.pak only (limited demo)
-
-Key binds notes:
-       Defaults ('imt_mod' table) expect you to set key binds manually in:
-       - '~/.local/share/${PN}/id1/autoexec.cfg' (or 
'${EPREFIX}/usr/share/quake1/id1')
-       For the in-game bind menu to be usable ('imt_0' table), bring up the
-       console with backtick \`, and run 'imt imt_0' (only needed once).
-       A mouse-grab bind ('toggle in_grab') and using freelook is recommended.
-
-Audio/Video notes:
-       Can add settings in:
-       - '~/.config/${PN}/${PN}.conf' (or '${EPREFIX}/etc/${PN}.conf')
-       Examples:
-       - set vid_width 800
-       - set vid_height 600
-       - set snd_output sdl (or alsa, jack, oss -- sdl can do pulseaudio)
-       - setrom vid_render gl (or vulkan, sw for software rendering)"
-       readme.gentoo_create_doc
-}
-
-pkg_postinst() {
-       readme.gentoo_print_elog
-}

diff --git a/profiles/package.mask b/profiles/package.mask
index 9d0c5f7f0def..b2fe5dae8451 100644
--- a/profiles/package.mask
+++ b/profiles/package.mask
@@ -276,17 +276,6 @@ net-p2p/eiskaltdcpp
 # Masked for testing. Fails to update from previous version. See bug #949626.
 >=x11-themes/fluent-icon-theme-2025.02.10
 
-# Ionen Wolkens <[email protected]> (2025-02-11)
-# Fails to build with >=gcc14 and >=clang16 (Modern C) and tests fail
-# among several other accumulating issues.  Hasn't received a release
-# since 2013 and snapshots been difficult due to upstream often doing
-# refactoring leading to various runtime regressions, and testing the
-# state downstream is not obvious (current snapshot has some runtime
-# issues too).  Re-adding could be considered if there is ever a proper
-# release.  Recommend using games-fps/darkplaces instead.
-# Removal on 2025-03-13. Bugs #931506, #926463, #919237, #908709, ...
-games-fps/quakeforge
-
 # Matt Jolly <[email protected]> (2025-02-10)
 # Rust ebuilds are migrating to use RPATH/RUNPATH to find their libraries.
 # New revisions for each Slot are already in-tree and should be used instead.

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