commit: 3dad8c30fbaaa70807631015a250a3e92ef9c372 Author: Arthur Zamarin <arthurzam <AT> gentoo <DOT> org> AuthorDate: Fri Mar 14 10:08:27 2025 +0000 Commit: Arthur Zamarin <arthurzam <AT> gentoo <DOT> org> CommitDate: Fri Mar 14 10:08:27 2025 +0000 URL: https://gitweb.gentoo.org/repo/gentoo.git/commit/?id=3dad8c30
games-fps/quakeforge: treeclean Closes: https://bugs.gentoo.org/800899 (pkgremoved) Closes: https://bugs.gentoo.org/830497 (pkgremoved) Closes: https://bugs.gentoo.org/893904 (pkgremoved) Closes: https://bugs.gentoo.org/898936 (pkgremoved) Closes: https://bugs.gentoo.org/908709 (pkgremoved) Closes: https://bugs.gentoo.org/919237 (pkgremoved) Closes: https://bugs.gentoo.org/926463 (pkgremoved) Closes: https://bugs.gentoo.org/869518 (pkgremoved) Closes: https://bugs.gentoo.org/931506 Signed-off-by: Arthur Zamarin <arthurzam <AT> gentoo.org> games-fps/quakeforge/Manifest | 1 - .../quakeforge-0.7.2_p20210722-skipped-tests.patch | 16 -- games-fps/quakeforge/metadata.xml | 40 ----- .../quakeforge-0.7.2_p20210722-r2.ebuild | 166 --------------------- games-fps/quakeforge/quakeforge-9999.ebuild | 156 ------------------- profiles/package.mask | 11 -- 6 files changed, 390 deletions(-) diff --git a/games-fps/quakeforge/Manifest b/games-fps/quakeforge/Manifest deleted file mode 100644 index 8b9eb11acfb9..000000000000 --- a/games-fps/quakeforge/Manifest +++ /dev/null @@ -1 +0,0 @@ -DIST quakeforge-0.7.2_p20210722.tar.gz 3157720 BLAKE2B 9757ed10a5f78d9b5f09029c149c3fc121daf4bef2cc5a1687d00d2d85c36065663407318478c801a4ae62dee03713e35009c91f590d1686678756da1aab7824 SHA512 1c3778ff73cffbb5cadc33e0b544935f822a0f983ed67945dbbd7f6624752b68e3da46f1836f38f22cbae9a9ac191eeacc256ca5da540c5448dfc1fb56b68aa4 diff --git a/games-fps/quakeforge/files/quakeforge-0.7.2_p20210722-skipped-tests.patch b/games-fps/quakeforge/files/quakeforge-0.7.2_p20210722-skipped-tests.patch deleted file mode 100644 index df312bab7626..000000000000 --- a/games-fps/quakeforge/files/quakeforge-0.7.2_p20210722-skipped-tests.patch +++ /dev/null @@ -1,16 +0,0 @@ -These are only failing at high precision and -should not affect normal usage. - quat/simd: may fail with -mavx - sebvf: random failure, usually pass, likely hardware related ---- a/libs/util/test/Makemodule.am -+++ b/libs/util/test/Makemodule.am -@@ -15,8 +15,5 @@ - libs/util/test/test-qfs \ -- libs/util/test/test-quat \ - libs/util/test/test-seb \ -- libs/util/test/test-sebvf \ - libs/util/test/test-seg \ -- libs/util/test/test-set \ -- libs/util/test/test-simd -+ libs/util/test/test-set - diff --git a/games-fps/quakeforge/metadata.xml b/games-fps/quakeforge/metadata.xml deleted file mode 100644 index 5114e2157d9b..000000000000 --- a/games-fps/quakeforge/metadata.xml +++ /dev/null @@ -1,40 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> -<!DOCTYPE pkgmetadata SYSTEM "https://www.gentoo.org/dtd/metadata.dtd"> -<pkgmetadata> - <maintainer type="project"> - <email>[email protected]</email> - <name>Gentoo Games Project</name> - </maintainer> - <longdescription> - QuakeForge is a 3D graphics game engine based on id Software's legendary - Quake and QuakeWorld game engine. Our purpose? To improve the state of - the game by improving the engine and making it accessable to the largest - number of players we can. - - Arguably the single most important issue on the minds of players today - is the rampant cheating which is currently happening on many of the - larger servers. It's a serious problem and it really makes a good game - hard to find. We're working hard to fix these problems at the engine - level. - - But what good is that if you have to have a copy of our client and the - server has to run our server? There are other projects out there and - some of them have very unique qualities. QuakeForge is cooperating with - QSG, a group comprised of representatives from nearly every known Quake - source project to ensure that our clients and servers run with other - clients and servers just fine. We have all agreed to implement any - effective cheat prevention methods. - - Other things we're doing include merging the two code trees, adding - features, and improving the OpenGL renderer. And QuakeForge is still the - most portable source tree based on the id Software code. - </longdescription> - <use> - <flag name="client">Build Normal and QuakeWorld clients alongside the servers</flag> - <flag name="wildmidi">Use <pkg>media-sound/wildmidi</pkg> for midi support</flag> - </use> - <upstream> - <remote-id type="github">quakeforge/quakeforge</remote-id> - <remote-id type="sourceforge">quake</remote-id> - </upstream> -</pkgmetadata> diff --git a/games-fps/quakeforge/quakeforge-0.7.2_p20210722-r2.ebuild b/games-fps/quakeforge/quakeforge-0.7.2_p20210722-r2.ebuild deleted file mode 100644 index fb6e30a90194..000000000000 --- a/games-fps/quakeforge/quakeforge-0.7.2_p20210722-r2.ebuild +++ /dev/null @@ -1,166 +0,0 @@ -# Copyright 1999-2025 Gentoo Authors -# Distributed under the terms of the GNU General Public License v2 - -EAPI=8 - -inherit autotools eapi9-ver flag-o-matic readme.gentoo-r1 toolchain-funcs - -if [[ ${PV} == 9999 ]]; then - inherit git-r3 - EGIT_REPO_URI="https://github.com/quakeforge/quakeforge.git" -else - MY_COMMIT="e799a7ae45b0ab2ad7b642953277db8ccf256cf8" - SRC_URI="https://github.com/quakeforge/quakeforge/archive/${MY_COMMIT}.tar.gz -> ${P}.tar.gz" - S="${WORKDIR}/${PN}-${MY_COMMIT}" - KEYWORDS="~amd64 ~x86" -fi - -DESCRIPTION="3D engine based on id Software's Quake and QuakeWorld game engines" -HOMEPAGE="http://www.quakeforge.net/" - -LICENSE="GPL-2+" -SLOT="0" -IUSE="alsa +client debug doc flac jack ncurses oss png sdl vorbis vulkan wildmidi zlib" - -RDEPEND=" - client? ( - media-libs/libsamplerate - net-misc/curl - virtual/opengl - x11-libs/libX11 - x11-libs/libXext - x11-libs/libXxf86vm - alsa? ( media-libs/alsa-lib ) - flac? ( media-libs/flac:= ) - jack? ( virtual/jack ) - sdl? ( media-libs/libsdl[sound] ) - vorbis? ( media-libs/libvorbis ) - vulkan? ( media-libs/vulkan-loader ) - wildmidi? ( media-sound/wildmidi ) - ) - ncurses? ( sys-libs/ncurses:= ) - png? ( media-libs/libpng:= ) - zlib? ( sys-libs/zlib:= )" -DEPEND=" - ${RDEPEND} - client? ( - x11-base/xorg-proto - vulkan? ( dev-util/vulkan-headers ) - )" -BDEPEND=" - sys-devel/bison - sys-devel/flex - virtual/pkgconfig - doc? ( - app-text/doxygen[dot] - >=media-gfx/fig2dev-3.2.9-r1 - )" - -PATCHES=( - "${FILESDIR}"/${P}-skipped-tests.patch -) - -src_prepare() { - default - - echo ${PV} > .tarball-version || die - eautoreconf -} - -src_configure() { - filter-lto #858755 - unset LEX YACC #902997,884287 - - qf_client() { - echo $(usex client $(use_enable ${1}) --disable-${1}) - } - - local econfargs=( - $(qf_client alsa) - $(qf_client flac) - $(qf_client jack) - $(qf_client oss) - $(qf_client sdl) - $(qf_client vorbis) - $(qf_client vulkan) - $(qf_client wildmidi) - $(use_enable client sound) - $(use_enable client vidmode) - $(use_enable debug) - $(use_enable ncurses curses) - $(use_enable png) - $(use_enable zlib) - $(use_with client x) - --disable-Werror - --disable-dga - --enable-xdg - # non-x11 clients are mostly abandoned/broken (SDL1 still useful for pulseaudio) - --with-clients=$(usev client x11) - --with-cpp="$(tc-getCPP) -x c %u %d %s -o %o %i" # see config.d/qfcc.m4 - --with-global-cfg="${EPREFIX}"/etc/quakeforge.conf - --with-sharepath="${EPREFIX}"/usr/share/quake1 - ) - - econf "${econfargs[@]}" -} - -src_compile() { - default - - use doc && emake doc -} - -src_install() { - use doc && local HTML_DOCS=( doxygen/html/. ) - - emake -j1 DESTDIR="${D}" install - einstalldocs - - find "${ED}" -name '*.la' -delete || die - - local DISABLE_AUTOFORMATTING="yes" - local DOC_CONTENTS=\ -"Before you can play (using nq-x11 or qw-client-x11), you must ensure -that ${PN} can find your Quake pak0.pak (and optionally pak1.pak) -at one of these locations with lowercase filenames: - - '~/.local/share/${PN}/id1/pak0.pak' - - '${EPREFIX}/usr/share/quake1/id1/pak0.pak' - -You can add them yourself or use either of: - - games-fps/quake1-data: install from a Quake CD-ROM - - games-fps/quake1-demodata: pak0.pak only (limited demo) - -Key binds notes: - Defaults ('imt_mod' table) expect you to set key binds manually in: - - '~/.local/share/${PN}/id1/autoexec.cfg' (or '${EPREFIX}/usr/share/quake1/id1') - For the in-game bind menu to be usable ('imt_0' table), bring up the - console with backtick \`, and run 'imt imt_0' (only needed once). - A mouse-grab bind ('toggle in_grab') and using freelook is recommended. - -Audio/Video notes: - Can add settings in: - - '~/.config/${PN}/${PN}.conf' (or '${EPREFIX}/etc/${PN}.conf') - Examples: - - set vid_width 800 - - set vid_height 600 - - set snd_output sdl (or alsa, jack, oss -- sdl can do pulseaudio) - - setrom vid_render gl (or vulkan, sw for software rendering)" - readme.gentoo_create_doc -} - -pkg_postinst() { - readme.gentoo_print_elog - - if ver_replacing -le 0.7.2-r1; then - elog "Migration may be needed for ${PN}'s home paths, now using:" - elog " ~/.${PN}rc -> ~/.config/${PN}/${PN}.conf" - elog " ~/.${PN}/ -> ~/.local/share/${PN}/" - elog "Also, nq-sdl / qw-client-sdl are no longer available (use -x11 instead)." - fi - - if use vulkan; then - ewarn "You've enabled the new vulkan support that is still experimental and yet" - ewarn "used by default. If have issues, can use '+setrom vid_render gl' command" - ewarn "line option to revert to GL." - fi -} diff --git a/games-fps/quakeforge/quakeforge-9999.ebuild b/games-fps/quakeforge/quakeforge-9999.ebuild deleted file mode 100644 index 51a4a3e89b0f..000000000000 --- a/games-fps/quakeforge/quakeforge-9999.ebuild +++ /dev/null @@ -1,156 +0,0 @@ -# Copyright 1999-2024 Gentoo Authors -# Distributed under the terms of the GNU General Public License v2 - -EAPI=8 - -inherit autotools flag-o-matic readme.gentoo-r1 toolchain-funcs - -if [[ ${PV} == 9999 ]]; then - inherit git-r3 - EGIT_REPO_URI="https://github.com/quakeforge/quakeforge.git" -else - QUAKEFORGE_COMMIT="" - SRC_URI="https://github.com/quakeforge/quakeforge/archive/${QUAKEFORGE_COMMIT}.tar.gz -> ${P}.tar.gz" - S="${WORKDIR}/${PN}-${QUAKEFORGE_COMMIT}" - KEYWORDS="~amd64 ~x86" -fi - -DESCRIPTION="3D engine based on id Software's Quake and QuakeWorld game engines" -HOMEPAGE="http://www.quakeforge.net/" - -LICENSE="GPL-2+" -SLOT="0" -IUSE="alsa +client debug doc flac jack ncurses oss png sdl vorbis vulkan wildmidi zlib" - -RDEPEND=" - client? ( - media-libs/libsamplerate - net-misc/curl - virtual/opengl - x11-libs/libX11 - x11-libs/libXext - x11-libs/libXfixes - x11-libs/libXi - x11-libs/libXxf86vm - alsa? ( media-libs/alsa-lib ) - flac? ( media-libs/flac:= ) - jack? ( virtual/jack ) - sdl? ( media-libs/libsdl[sound] ) - vorbis? ( media-libs/libvorbis ) - vulkan? ( media-libs/vulkan-loader ) - wildmidi? ( media-sound/wildmidi ) - ) - ncurses? ( sys-libs/ncurses:= ) - png? ( media-libs/libpng:= ) - zlib? ( sys-libs/zlib:= )" -DEPEND=" - ${RDEPEND} - client? ( - x11-base/xorg-proto - vulkan? ( dev-util/vulkan-headers ) - )" -BDEPEND=" - sys-devel/bison - sys-devel/flex - virtual/pkgconfig - doc? ( - app-text/doxygen[dot] - >=media-gfx/fig2dev-3.2.9-r1 - )" - -src_prepare() { - default - - # These seem to fail at high precision and shouldn't affect normal use. - # quat/simd: may fail with -mavx, sebvf: random? (likely hardware related) - sed -i '/test-\(quat\|simd\|sebvf\)/d' libs/util/test/Makemodule.am || die - - echo ${PV} > .tarball-version || die - eautoreconf -} - -src_configure() { - filter-lto #858755 - unset LEX YACC #902997,884287 - - qf_client() { - usex client $(use_enable ${1}) --disable-${1} - } - - local econfargs=( - $(qf_client alsa) - $(qf_client flac) - $(qf_client jack) - $(qf_client oss) - $(qf_client sdl) - $(qf_client vorbis) - $(qf_client vulkan) - $(qf_client wildmidi) - $(use_enable client sound) - $(use_enable client vidmode) - $(use_enable debug) - $(use_enable ncurses curses) - $(use_enable png) - $(use_enable zlib) - $(use_with client x) - --disable-Werror - --disable-dga - --disable-simd # all this does is append -mavx2 and similar - --enable-xdg - # non-x11 clients are mostly abandoned/broken (SDL1 still useful for pulseaudio) - --with-clients=$(usev client x11) - --with-cpp="$(tc-getCPP) -x c %u %d %s -o %o %i" # see config.d/qfcc.m4 - --with-global-cfg="${EPREFIX}"/etc/quakeforge.conf - --with-sharepath="${EPREFIX}"/usr/share/quake1 - ) - - econf "${econfargs[@]}" -} - -src_compile() { - default - - use doc && emake doc -} - -src_install() { - use doc && local HTML_DOCS=( doxygen/html/. ) - - emake -j1 DESTDIR="${D}" install - einstalldocs - - find "${ED}" -name '*.la' -delete || die - - local DISABLE_AUTOFORMATTING=yes - local DOC_CONTENTS="\ -Before you can play (using nq-x11 or qw-client-x11), you must ensure -that ${PN} can find your Quake pak0.pak (and optionally pak1.pak) -at one of these locations with lowercase filenames: - - '~/.local/share/${PN}/id1/pak0.pak' - - '${EPREFIX}/usr/share/quake1/id1/pak0.pak' - -You can add them yourself or use either of: - - games-fps/quake1-data: install from a Quake CD-ROM - - games-fps/quake1-demodata: pak0.pak only (limited demo) - -Key binds notes: - Defaults ('imt_mod' table) expect you to set key binds manually in: - - '~/.local/share/${PN}/id1/autoexec.cfg' (or '${EPREFIX}/usr/share/quake1/id1') - For the in-game bind menu to be usable ('imt_0' table), bring up the - console with backtick \`, and run 'imt imt_0' (only needed once). - A mouse-grab bind ('toggle in_grab') and using freelook is recommended. - -Audio/Video notes: - Can add settings in: - - '~/.config/${PN}/${PN}.conf' (or '${EPREFIX}/etc/${PN}.conf') - Examples: - - set vid_width 800 - - set vid_height 600 - - set snd_output sdl (or alsa, jack, oss -- sdl can do pulseaudio) - - setrom vid_render gl (or vulkan, sw for software rendering)" - readme.gentoo_create_doc -} - -pkg_postinst() { - readme.gentoo_print_elog -} diff --git a/profiles/package.mask b/profiles/package.mask index 9d0c5f7f0def..b2fe5dae8451 100644 --- a/profiles/package.mask +++ b/profiles/package.mask @@ -276,17 +276,6 @@ net-p2p/eiskaltdcpp # Masked for testing. Fails to update from previous version. See bug #949626. >=x11-themes/fluent-icon-theme-2025.02.10 -# Ionen Wolkens <[email protected]> (2025-02-11) -# Fails to build with >=gcc14 and >=clang16 (Modern C) and tests fail -# among several other accumulating issues. Hasn't received a release -# since 2013 and snapshots been difficult due to upstream often doing -# refactoring leading to various runtime regressions, and testing the -# state downstream is not obvious (current snapshot has some runtime -# issues too). Re-adding could be considered if there is ever a proper -# release. Recommend using games-fps/darkplaces instead. -# Removal on 2025-03-13. Bugs #931506, #926463, #919237, #908709, ... -games-fps/quakeforge - # Matt Jolly <[email protected]> (2025-02-10) # Rust ebuilds are migrating to use RPATH/RUNPATH to find their libraries. # New revisions for each Slot are already in-tree and should be used instead.
