Hi,

I wrote a method to a Polygon class (in Python) that solves that problem because the ones in GEOS via Shapely did not seem good enough. My method was based on no published algorithm but just my own reasoning, it is probably not optimal speed-wise. I did not perform formal testing on it but it worked on my data, which was quite large. The basic idea was to build the polygon by adding points and when adding test for self intersections / collinearity against existing segments. The method returns the loops while points are added. The code is not in a public repo but I'll add the method below. It needs some basic methods and function which should be simple to add.

Ari

Chao YUE kirjoitti 15.4.2020 klo 6.30:
Dear all,

Does anyone have some experience or is aware of some algorithm that can find and clip the inner loop formed in a polygon ? I attach one example here. In this case I would only keep the outer points and drop the ones that make an inner loop. I am developing some algorithm to simulate wildland fire propagation. The algorithm is based on Richards 1990.

In the paper he described an algorithm based on two steps: (1) find the points where a concave curvature is made. (2) search for both sides of this point to see where any two line segments cross over each other. But I am wondering whether there is already some existing solutions or other better ones.

Thanks a lot for the kind help for any hints on this !
Kind regards,
Chao

Gwynfor Richards, 1990. An elliptical growth model of forest fire fronts and its numerical solution. International journal for Numerical Methods in Engineering, Vol. 30, 1163-1179.

InnerLoop.png

--
***********************************************************************************
Chao YUE(岳超)
西北农林科技大学水土保持研究所 研究员
黄土高原土壤侵蚀与旱地农业国家重点实验室
State Key Laboratory of Soil Erosion and Dryland Farming on the Loess Plateau
Institute of Soil and Water Conservation
Northwest A&F University, Yangling, Shaanxi 712100, P.R. China
chao...@ms.iswc.ac.cn <mailto:chao...@ms.iswc.ac.cn>
Mobile: +86 18709187546
************************************************************************************

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Code copyright Simosol Oy, licence MIT

def add_point(self, p=None):
        """ Add a point to the end of points (before root)
        The first level ear (hole or in-a-point-intersecting polygon) is returned
        if there is such.
        p -- point to add, if None, close the ring

    self is a Polygon, which has as attributes a dict of points, where
    point = [index of previous point, index of next point, coords]
    no duplicates, no null indexes in points

           """
        n = self.n_points()
        if p is None and n < 3:
            raise ValueError("Can't close a polygon with less than three points.")
        if self.root is None:
            self.root = 0
            self.points[self.root] = [self.root, self.root, p]
            return
        i0 = self.points[self.root][0]
        if p is not None and p[0] == self.points[i0][2][0] and p[1] == self.points[i0][2][1]:
            # same point, skip
            return None
        index = i0 + 1
        while index in self.points:
            index += 1
        ear = None
        close = False
        if n > 2:
            # test for self-intersection,
            # current - new against (0-1, )1-2, ... prev(current)-current
            current_point = self.get_point(i0)
            j0 = self.root
            if p is None: # close
                p = self.get_point(self.root)
                j0 = self.index_of_next_point(j0)
                close = True
            while True:
                j1 = self.index_of_next_point(j0)
                if j1 == i0:
                    break
                pj0 = self.get_point(j0)
                pj1 = self.get_point(j1)
                x = get_line_intersection(pj0, pj1, current_point, p)

                if type(x) is tuple: # Intersection
                    #print('intersection',pj0,pj1,current_point,p)
                    # snip away and return eventually the closed part
                    ear = self.get_noose(j1, i0, first_point=x)
                    # set new j1 and delete from j1+1 ... current
                    self.set_point(j1, x)
                    j2 = self.index_of_next_point(j1)
                    self.delete_points(j2, i0)
                    i0 = j0
                    index = j1
                    break

                elif abs(x) == 1: # Collinear
                    if point_on_line(p, pj0, pj1): # new is on j0 - j1
                        #print('collinear new on j0-j1',pj0,pj1,current_point,p)
                        # is j1 on cp - new?
                        if point_in_box(pj1, current_point, p):
                            k = j1 # ear is j1 ... cp
                        else: # j0 is on cp - new
                            k = j0 # ear is j0 ... cp
                        ear = self.get_noose(k, i0)
                        self.delete_points(j1, i0)
                        i0 = j0
                        index = j1
                        break
                    elif point_on_line(pj1, current_point, p): # j1 is on cp - new                         #print('collinear j1 on cp-new',pj0,pj1,current_point,p)
                        # ear is j1 ... cp
                        ear = self.get_noose(j1, i0)
                        self.delete_points(j1, i0)
                        i0 = j0
                        index = j1
                        break
                j0 = j1

        if not close:
            self.points[index] = [i0, self.root, p]
            self.points[i0][1] = index
            self.points[self.root][0] = index
        return ear

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