On Thu, Apr 23, 2015 at 02:36:35PM +0200, Even Rouault wrote: > Most gdaldem algorithms (except color-relief) need to compute some form of > gradient (a 3x3 window around the pixel being computed), so you have edge > effects. By default, they put a nodata value on the edges. > If you specify -compute_edges, then they will interpolate extra values from > the ones available so that the edge pixels can be computed. You could still > see some discontinuity if the prediction isn't that great.
preliminary tests show that is enough. of course, I will need to do more exhaustive tests to see if it's so. thanks for the tip :) _______________________________________________ gdal-dev mailing list gdal-dev@lists.osgeo.org http://lists.osgeo.org/mailman/listinfo/gdal-dev