Hi, > I'd be very interested in a native GDAL implementation of perspective > warping. I've done something similar to the work Manuel has done on > Qgis, having written an in-house application that uses GSL/CBLAS. So I'd > be happy to help where I can, but as Manuel says, writing robust SVD > routines is beyond my ken. > > So is another dependency the way to go?
Haven't seen any well-tested&stand-alone SVD code with an appropriate license out there yet :-( The question is if new transform models should reside in the core library (like the polynomial/TPS transforms, which makes them programmatically accessible) or in gdalwarp. In the latter case, the dependency could be kept fairly peripheral with a conditional compile. BTW, weren't there plans for an OpenGL accelerated version of gdalwarp? Maybe at some point it'll become a stand-alone project (i.e., with separate build system) anyway... cheers, Manuel _______________________________________________ gdal-dev mailing list gdal-dev@lists.osgeo.org http://lists.osgeo.org/mailman/listinfo/gdal-dev