Hello,
does anyone know what the purpose of gomp_thread_pool::last_team is? This field
seems to be used to delay the team destruction in gomp_team_end() in case the
team has more than one thread and the previous team state has no team
associated (identifies this a master thread?):
if (__builtin_expect (thr->ts.team != NULL, 0)
|| __builtin_expect (team->nthreads == 1, 0))
free_team (team);
else
{
struct gomp_thread_pool *pool = thr->thread_pool;
if (pool->last_team)
free_team (pool->last_team);
pool->last_team = team;
}
Why can you not immediately free the team?
--
Sebastian Huber, embedded brains GmbH
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