Hello folks,

Probably is a little bit too early, but I'd like to ask if there is any chance 
to use gcc to produce SPIR-V [1]. 
It will be just great if we'll be able to write our shaders in e.g. C/C++/(any 
language supported by gcc) and use GCC to compile them as SPIR-V!
It will be fantastic to use only one compiler collection for CPU and for GPU 
compute&graphics!

Cheers,

BogDan.
[1] https://www.khronos.org/registry/spir-v/

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