Hello folks,
Probably is a little bit too early, but I'd like to ask if there is any chance to use gcc to produce SPIR-V [1]. It will be just great if we'll be able to write our shaders in e.g. C/C++/(any language supported by gcc) and use GCC to compile them as SPIR-V! It will be fantastic to use only one compiler collection for CPU and for GPU compute&graphics! Cheers, BogDan. [1] https://www.khronos.org/registry/spir-v/