On Tue, 17 Jan 2012, Ian Lance Taylor wrote:
When COMP_TYPE_ATTRIBUTES was introduced, it was a macro which could be
set in tm.h to check type attributes.
Fri May 6 14:05:00 1994 Stephen R. van den Berg
(b...@pool.informatik.rwth-aachen.de)
* tree.h (TYPE_ATTRIBUTES): New macro.
(struct tree_type): attributes, new field.
(precision): Move this field up for better alignment.
(attribute_list_{equal,contained}): Prototype for new functions.
(build_type_attribute_variant): Prototype for new function.
* c-parse.in: Rewrite attribute parsing; update the expected
conflicts and state numbers.
* tree.c (TYPE_HASH): Move definition to top of file.
(make_node): Add support for SET_DEFAULT_TYPE_ATTRIBUTES.
(build_type_attribute_variant): New function.
(type_hash_lookup): Check if the attributes match.
(attribute_list_{equal,contained}): New functions.
* c-typeck.c (common_type): Add attribute merging.
(comp_types): Use COMP_TYPE_ATTRIBUTES macro.
* print-tree.c (print_node): Print attributes.
* c-common.c (decl_attributes): Move the attribute
recognition and rejection here from c-parse.in.
(decl_attributes): Use VALID_MACHINE_ATTRIBUTE macro.
This was before there was a affects_type_identity field. Given that,
and given the assumption that most attributes were backend specific, a
default of 1 made sense.
The default has carried forward since then. The affects_type_identity
field was added in March 2011 as part of the fix for PR 12171, in order
to produce a better error message. Kai followed with a change to test
affects_type_identity in the new comp_type_attributes function:
http://gcc.gnu.org/ml/gcc-patches/2011-03/msg01318.html
At that point I think it would have made sense to change the default of
TARGET_COMP_TYPE_ATTRIBUTES. Or, it should be renamed, since it is no
longer simply serving as a comparison, but is now serving to handle the
special case for which it was introduced, x86 calling convention
attributes.
So, no real answers here, but I agree that this is an area that could
use some cleanup.
Thanks a lot for this detailed analysis, which explains much. I definitely
should have looked at the history (though it wouldn't have been as clear
as your explanation).
I am not sure what the right approach is. The current middle-end code as a
speed optimization is strange. Other than that, there really is a problem
only if we want to allow attributes that affect the type in other places
than targets. If we don't, we can leave things as they are (possibly with
a rename/comment). If we do, we would somehow need a way to specify which
attributes are handled by the targets, either by adding a new property to
attributes, or by making TARGET_COMP_TYPE_ATTRIBUTES return the attributes
it doesn't know (or forward them to some generic comparison function).
The example I am considering is the extern "C" property of some function
types in C++. It is a calling convention specifier, not specific to any
target, although the current ABI says it has no effect. In my prototype
patch for bug 2316, I reuse the minval field to store this property, and I
then need to adapt quite a few functions to preserve it. Using an
attribute seems to make sense and would reuse more existing mechanisms
(though it may have drawbacks too).
--
Marc Glisse