On Mon, Sep 5, 2011 at 9:50 AM, Romain Geissler <romain.geiss...@gmail.com> wrote: > Hi > > Is there any particular reason to load plugin with the RTLD_NOW option? > This option force .so symbol resolution to be completely made at load time, > but this could be done only when a symbol is needed (RTLD_NOW). > > Here is the dlopen line in plugin.c: > dl_handle = dlopen (plugin->full_name, RTLD_NOW | RTLD_GLOBAL); > > My issue is, I want to load the same plugin.so in both cc1 and cc1plus, but > in the C++ case, I may need to reference some cc1plus specific symbols. I can > check whether cc1 or cc1plus loaded the plugin and thus use custom C++ > symbols only when present. With RTLD_NOW, the plugin fails to load in cc1 as > symbol resolution is forced at load time. > > If RTLD_NOW is removed, dlopen falls back to the RTLD_LAZY mode which fits > my need. Moreover, if one can force the complete symbol resolution at load > time > by defining the environment LD_BIND_NOW variable. > > So, is RTLD_NOW use justified ?
Not really, neither RTLD_GLOBAL. Richard. > Romain Geissler >