Richard Guenther wrote:

The most interesting pass change is the removal of the first
DOM/phi-cprop pair.  DOM mostly deals with jump-threading at this
place and for tramp3d catches 473 threads on top of the 2555 ones
performed by the VRP pass that runs right before the first DOM.
Ultimately, jump threading is all I really want DOM to do long term anyway -- the redundancy elimination performed by DOM can be better handled elsewhere. The interesting question is there redundancy elimination left in DOM that is unique and if not, can we get the same overall effect if we remove the redundancy elimination from DOM and instead using existing passes for redundancy elimination. Same overall effect doesn't mean identical code, but reasonably close and without incurring a significant compile-time hit.

Regardless, I fully support eliminating the number of calls into DOM as well as trimming the set of transformations performed by DOM.

jeff

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