On Thu, 6 Dec 2007, Jon Smirl wrote:

> On 12/6/07, Nicolas Pitre <[EMAIL PROTECTED]> wrote:
> > On Thu, 6 Dec 2007, Jon Smirl wrote:
> >
> > > On 12/6/07, Nicolas Pitre <[EMAIL PROTECTED]> wrote:
> > > > > When I lasted looked at the code, the problem was in evenly dividing
> > > > > the work. I was using a four core machine and most of the time one
> > > > > core would end up with 3-5x the work of the lightest loaded core.
> > > > > Setting pack.threads up to 20 fixed the problem. With a high number of
> > > > > threads I was able to get a 4hr pack to finished in something like
> > > > > 1:15.
> > > >
> > > > But as far as I know you didn't try my latest incarnation which has been
> > > > available in Git's master branch for a few months already.
> > >
> > > I've deleted all my giant packs. Using the kernel pack:
> > > 4GB Q6600
> > >
> > > Using the current thread pack code I get these results.
> > >
> > > The interesting case is the last one. I set it to 15 threads and
> > > monitored with 'top'.
> > > For 0-60% compression I was at 300% CPU, 60-74% was 200% CPU and
> > > 74-100% was 100% CPU. It never used all for cores. The only other
> > > things running were top and my desktop. This is the same load
> > > balancing problem I observed earlier.
> >
> > Well, that's possible with a window 25 times larger than the default.
> 
> Why did it never use more than three cores?

You have 648366 objects total, and only 647457 of them are subject to 
delta compression.

With a window size of 250 and a default thread segment of window * 1000 
that means only 3 segments will be distributed to threads, hence only 3 
threads with work to do.


Nicolas

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