> Has anybody done timings for gcc bootstrap / cross builds and
> regtests with modern multi-core processors?  I wonder what a
> sensible modern configuration would be for gcc development, but the
> the multimedia and games benchmarks I found on the web neither seem
> particularily relevant, nor do they paint a uniform picture.

There's not much difference between multi-core and multi-cpu, and I've
been building multi-cpu for years.

At a previous job where we were very interested in build times, our
rule of thumb was N+1 jobs for N cpus with local disk, or 2N+1 jobs
for N cpus with nfs-mounted disk.  That was for build farms working on
a 12 hour C++ compile.

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