Hi Richard,

Thank you so much for the reply!

You're absolutely right about using CPU threads. I’m just really curious
about whether GPU acceleration could somehow be explored for compilation,
even if it’s not traditionally well-suited. I know it might not be
practical, but I wanted to understand *why* it’s considered inefficient and
learn through experimentation.

I’m still a student and just starting to explore compilers more seriously,
so any resources you could recommend to help me learn — especially from the
basics — would be incredibly helpful.

Thanks again for taking the time to respond!


On Mon, 12 May 2025 at 18:51, Richard Biener <richard.guent...@gmail.com>
wrote:

> On Mon, May 12, 2025 at 2:55 PM Nikhil Patil via Gcc <gcc@gcc.gnu.org>
> wrote:
> >
> > Hi GCC Team,
> >
> > I'm fairly new to the world of compilers and trying to understand how
> they
> > work in more depth. Recently, I started exploring the idea of
> *parallelizing
> > the internal steps of compilation* — such as parsing, code generation,
> and
> > optimization — instead of the usual serial approach, and potentially
> > leveraging *GPU acceleration* (like CUDA) for this.
> >
> > I was wondering if this concept has been explored in GCC, or if there are
> > any existing resources, discussions, or directions I could look into?
> >
> > Apologies if this isn’t the right channel — I’m still getting familiar
> with
> > the community and couldn’t find another communication method. Please let
> me
> > know if there’s a better place to ask such questions.
>
> There were two Google Summer of Code projects exploring parallel
> compilation using CPU threads.  I don't think using a GPU is a good tool
> for any of the sub-problems a compiler solves.  On the high-level GCC
> allows more efficient parallel compilation of multiple source file projects
> when using LTO.
>
> Richard.
>
> > Best regards,
> > *Nikhil Patil*
>

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