Richard Biener <[email protected]> writes:
> The following does a simple legitimising attempt on the SLP graph
> permutations before trying to optimize them. For the case we have
> a single non-zero layout we can force that to all partitions if
> it is compatible. This way we end up with the most canonical
> (and possibly no-op) load permutations and permutes.
>
> I have refrained from trying to use internal_node_cost to actually
> check if the result is legitimate (it would need at least the
> change to anticipate redundant load permute eliding). This relies
> on start_choosing_layouts chosing layout zero for everything we
> cannot handle (like non-bijective permutes). What's missing is
> to try to process disconnected parts of the SLP graph separately,
> I think create_partitions doesn't attempt to compute this. It
> shouldn't be too difficult to extend to cover this, but this is
> a RFC and not supposed to be a final patch.
>
> Bootstrapped and tested on x86_64-unknown-linux-gnu.
>
> v2 fixes missed layout compatibility checks for an initial batch
> of -1 layout nodes (implementation detail, the overall idea is
> the same)
>
> PR tree-optimization/120687
> * tree-vect-slp.cc (vect_optimize_slp_pass::run): Try
> a single layout for all nodes.
LGTM FWIW. There's a lot more we could do, as you say, but structurally
this seems right. Nit about the implementation below:
> ---
> gcc/tree-vect-slp.cc | 78 ++++++++++++++++++++++++++++++++++++++++++--
> 1 file changed, 76 insertions(+), 2 deletions(-)
>
> diff --git a/gcc/tree-vect-slp.cc b/gcc/tree-vect-slp.cc
> index 31d84857d49..9d9ac6db52e 100644
> --- a/gcc/tree-vect-slp.cc
> +++ b/gcc/tree-vect-slp.cc
> @@ -8038,8 +8038,82 @@ vect_optimize_slp_pass::run ()
> start_choosing_layouts ();
> if (m_perms.length () > 1)
> {
> - forward_pass ();
> - backward_pass ();
> + /* Perform a very simple legitimizing attempt by attempting to chose
choose
> + a single layout for all partitions that will make all permutations
> + a noop. That should also be the optimal layout choice in case
> + layout zero is legitimate.
> + ??? Disconnected components of the SLP graph could have distinct
> + single layouts. */
> + int single_layout_i = -1;
> + auto_vec<unsigned int> check_defered;
> + for (unsigned int partition_i = 0; partition_i < m_partitions.length
> ();
> + ++partition_i)
> + {
> + auto &partition = m_partitions[partition_i];
> + if (single_layout_i == -1)
How about adding:
&& partition.layout > 0
here, so that we never set single_layout_i to zero without breaking.
(Not a correctness issue, of course, just seems more consistent.)
> + single_layout_i = partition.layout;
> + else if (partition.layout == single_layout_i
> + || partition.layout == -1)
> + ;
> + else
> + {
> + single_layout_i = 0;
> + break;
> + }
> +
> + if (single_layout_i != -1)
> + for (unsigned int order_i = partition.node_begin;
> + order_i < partition.node_end; ++order_i)
> + {
> + unsigned int node_i = m_partitioned_nodes[order_i];
> + auto &vertex = m_vertices[node_i];
> +
> + /* reject the layout if it is individually incompatible
> + with any node in the partition. */
> + if (!is_compatible_layout (vertex.node, single_layout_i))
> + {
> + single_layout_i = 0;
> + break;
> + }
> + }
Since the patch has this loop twice (once immediately, once deferred),
I think it would be worth splitting out into a subroutine, perhaps
as an override of is_compatible_layout that takes a partition instead
of an slp_tree. It would also make the flow easier, without the
double break:
if (single_layout_i != -1
&& !is_compatible_layout (partition, single_layout_i))
{
single_layout_i = 0;
break;
}
> + else
> + check_defered.safe_push (partition_i);
A vec seems overkill, since there's a one-shot transition from
single_layout < 0 to single_layout > 0 at a particular partition_i,
at the point of the:
single_layout_i = partition.layout;
We sould just record the start index there instead.
Thanks,
Richard
> + if (single_layout_i == 0)
> + break;
> + }
> + if (single_layout_i > 0)
> + for (unsigned int partition_i : check_defered)
> + {
> + auto &partition = m_partitions[partition_i];
> + for (unsigned int order_i = partition.node_begin;
> + order_i < partition.node_end; ++order_i)
> + {
> + unsigned int node_i = m_partitioned_nodes[order_i];
> + auto &vertex = m_vertices[node_i];
> +
> + /* reject the layout if it is individually incompatible
> + with any node in the partition. */
> + if (!is_compatible_layout (vertex.node, single_layout_i))
> + {
> + single_layout_i = 0;
> + break;
> + }
> + }
> + if (single_layout_i == 0)
> + break;
> + }
> + if (single_layout_i > 0)
> + for (unsigned int partition_i = 0; partition_i < m_partitions.length ();
> + ++partition_i)
> + {
> + auto &partition = m_partitions[partition_i];
> + partition.layout = single_layout_i;
> + }
> + else
> + {
> + forward_pass ();
> + backward_pass ();
> + }
> if (dump_enabled_p ())
> dump ();
> materialize ();