On 5/9/25 2:27 PM, Vineet Gupta wrote:
Hi,
This came out of Rivos perf team reporting (shoutout to Siavash) that
some of the SPEC2017 workloads had unnecessary FRM wiggles, when
none were needed. The writes in particular could be expensive.
I started with reduced test for PR/119164 from blender:node_testure_util.c.
However in trying to understand (and a botched rewrite of whole thing)
it turned out that lot of code was just unnecessary leading to more
complexity than warranted. As a result there are more deletions here and
the actual improvements come from just a few lines of actual changes.
I've verified each patch incrementally with
- Testsuite run (unchanged, 1 unexpected pass
gcc.target/riscv/rvv/autovec/pr119114.c)
- SPEC build
- Static analysis of FRM read/write insns emitted in all of SPEC binaries.
- There's BPI date for some of this too, but the delta there is not
significant as this could really be uarch specific.
Here's the result for static analysis.
1. revert-confluence 2. remove-edge-insert 4-fewer-frm-restore
5-call-backtrack
3. remove-mode-after
------------------- -------------------- -------------------
---------------
frrm fsrmi fsrm frrm fsrmi fsrm frrm fsrmi fsrm
frrm fsrmi fsrm
perlbench_r 42 0 4 42 0 4 17 0 1
17 0 1
cpugcc_r 167 0 17 167 0 17 11 0 0
11 0 0
bwaves_r 16 0 1 16 0 1 16 0 1
16 0 1
mcf_r 11 0 0 11 0 0 11 0 0
11 0 0
cactusBSSN_r 79 0 27 76 0 27 19 0 1
19 0 1
namd_r 119 0 63 119 0 63 14 0 1
14 0 1
parest_r 218 0 114 168 0 114 24 0 1
24 0 1
povray_r 123 1 17 123 1 17 26 1 6
26 1 6
lbm_r 6 0 0 6 0 0 6 0 0
6 0 0
omnetpp_r 17 0 1 17 0 1 17 0 1
17 0 1
wrf_r 2287 13 1956 2287 13 1956 1268 13 1603
613 13 82
cpuxalan_r 17 0 1 17 0 1 17 0 1
17 0 1
ldecod_r 11 0 0 11 0 0 11 0 0
11 0 0
x264_r 14 0 1 14 0 1 11 0 0
11 0 0
blender_r 724 12 182 724 12 182 61 12 42
39 12 16
cam4_r 324 13 169 324 13 169 45 13 20
40 13 17
deepsjeng_r 11 0 0 11 0 0 11 0 0
11 0 0
imagick_r 265 16 34 265 16 34 132 16 25
33 16 18
leela_r 12 0 0 12 0 0 12 0 0
12 0 0
nab_r 13 0 1 13 0 1 13 0 1
13 0 1
exchange2_r 16 0 1 16 0 1 16 0 1
16 0 1
fotonik3d_r 20 0 11 20 0 11 19 0 1
19 0 1
roms_r 33 0 23 33 0 23 21 0 1
21 0 1
xz_r 6 0 0 6 0 0 6 0 0
6 0 0
-------------------- ------------------- -------------------
----------------
4551 55 2623 4498 55 2623 1804 55 1707
1023 55 150
-------------------- ------------------- -------------------
----------------
7729 7176 3566
1228
-------------------- ------------------- -------------------
----------------
It seems wrf still has half of all read/writes
613 13 82
with one function having the bulk of them
solve_em_ 555 1 50
This is 1 static RM so ideally needs 1 save and 1 restore.
I have a feeling this has to do with following:
https://godbolt.org/z/Px9es7j1r
The function call code path need not bother with frm save/restore at
all. This is currently being investigated but could take more time.
Frankly I'm surprised we need FRM adjustments as much as we do, though
presumably there's some builtin or somesuch that we need to twiddle FRM
to implement and as a result if the builtin ever gets used it leads to
FRM games. But it still seems high. For example, what does xz do that
triggers any FRM adjustments, even statically?!?
Please review.
Will do.
Thanks!
jeff