On Mon, 10 Oct 2022 at 12:17, Jonathan Wakely <jwak...@redhat.com> wrote:
>
> On Mon, 10 Oct 2022 at 07:18, Richard Biener <richard.guent...@gmail.com> 
> wrote:
> >
> > On Fri, Oct 7, 2022 at 5:55 PM Jonathan Wakely via Gcc-patches
> > <gcc-patches@gcc.gnu.org> wrote:
> > >
> > > This needs a little more documentation (see the TODO in the manual),
> > > rather than just the comments in the source. This isn't final, but I
> > > think it's the direction I want to take.
> > >
> > > -- >8 --
> > >
> > > Implement a long-standing request to support tuning the size of the
> > > emergency buffer for allocating exceptions after malloc fails, or to
> > > disable that buffer entirely.
> > >
> > > It's now possible to disable the dynamic allocation of the buffer and
> > > use a fixed-size static buffer, via --enable-libstdcxx-static-eh-pool.
> > > This is a built-time choice that is baked into libstdc++ and so affects
> > > all code linked against that build of libstdc++.
> > >
> > > The size of the pool can be set by --with-libstdcxx-eh-pool-obj-count=N
> > > which is measured in units of sizeof(void*) not bytes. A given exception
> > > type such as std::system_error depends on the target, so giving a size
> > > in bytes wouldn't be portable across 16/32/64-bit targets.
> > >
> > > When libstdc++ is configured to use a dynamic buffer, the size of that
> > > buffer can now be tuned at runtime by setting the GLIBCXX_TUNABLES
> > > environment variable (c.f. PR libstdc++/88264). The number of exceptions
> > > to reserve space for is controlled by the "glibcxx.eh_pool.obj_count"
> > > and "glibcxx.eh_pool.obj_size" tunables. The pool will be sized to be
> > > able to allocate obj_count exceptions of size obj_size*sizeof(void*) and
> > > obj_count "dependent" exceptions rethrown by std::rethrow_exception.
> > >
> > > With the ability to tune the buffer size, we can reduce the default pool
> > > size. Most users never need to throw 1kB exceptions in parallel from
> > > hundreds of threads after malloc is OOM.
> >
> > But does it hurt?  Back in time when I reworked the allocator to be less
> > wasteful the whole point was to allow more exceptions to be in-flight
> > during OOM shutdown of a process with many threads.
>
> It certainly hurts for small systems, but maybe we can keep the large
> allocation for 64-bit targets (currently 73kB) and only reduce it for
> 32-bit (19kB) and 16-bit (3kB IIRC) targets.

Maybe this incremental diff would be an improvement:

@@ -90,7 +90,7 @@ using namespace __cxxabiv1;
// Assume that the number of concurrent exception objects scales with the
// processor word size, i.e., 16-bit systems are not likely to have hundreds
// of threads all simultaneously throwing on OOM conditions.
-# define EMERGENCY_OBJ_COUNT   (8 * __SIZEOF_POINTER__)
+# define EMERGENCY_OBJ_COUNT   (4 * __SIZEOF_POINTER__ * __SIZEOF_POINTER__)
# define MAX_OBJ_COUNT          (16 << __SIZEOF_POINTER__)
#else
# define EMERGENCY_OBJ_COUNT   4

This makes it quadratic in the word size, so on 64-bit targets we'd
have space for 256 "reasonable size" exceptions (and twice as many
single word exceptions like std::bad_alloc), but only 64 on 32-bit
targets, and only 16 on 16-bit ones.

This slightly increases the initial allocation on x86_64 from 72,704
bytes to 73,728 bytes, but reduces 32-bit from 18,944 bytes to 12,800.
If more is needed, it can be chosen via configure or the environment.

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