The main path discovery function was due for a cleanup. First, there's a nagging goto and second, my bitmap use was sloppy. Hopefully this makes the code easier for others to read.
Regstrapped on x86-64 Linux. I also made sure there were no difference in the number of threads with this patch. No functional changes. OK? gcc/ChangeLog: * tree-ssa-threadbackward.c (back_threader::find_paths_to_names): Remove gotos and other cleanups. --- gcc/tree-ssa-threadbackward.c | 52 ++++++++++++++--------------------- 1 file changed, 20 insertions(+), 32 deletions(-) diff --git a/gcc/tree-ssa-threadbackward.c b/gcc/tree-ssa-threadbackward.c index b7eaff94567..d6a5b0b8da2 100644 --- a/gcc/tree-ssa-threadbackward.c +++ b/gcc/tree-ssa-threadbackward.c @@ -402,26 +402,18 @@ back_threader::find_paths_to_names (basic_block bb, bitmap interesting) m_path.safe_push (bb); + // Try to resolve the path without looking back. if (m_path.length () > 1 - && !m_profit.profitable_path_p (m_path, m_name, NULL)) + && (!m_profit.profitable_path_p (m_path, m_name, NULL) + || maybe_register_path ())) { m_path.pop (); m_visited_bbs.remove (bb); return false; } - // Try to resolve the path without looking back. - if (m_path.length () > 1 && maybe_register_path ()) - { - m_path.pop (); - m_visited_bbs.remove (bb); - return true; - } - auto_bitmap processed; - unsigned i; bool done = false; - // We use a worklist instead of iterating through the bitmap, // because we may add new items in-flight. auto_vec<tree> worklist (bitmap_count_bits (interesting)); @@ -433,34 +425,30 @@ back_threader::find_paths_to_names (basic_block bb, bitmap interesting) basic_block def_bb = gimple_bb (SSA_NAME_DEF_STMT (name)); // Process any names defined in this block. - if (def_bb == bb) + if (def_bb == bb + && bitmap_set_bit (processed, i) + && resolve_def (name, interesting, worklist)) { - bitmap_set_bit (processed, i); - - if (resolve_def (name, interesting, worklist)) - { - done = true; - goto leave_bb; - } + done = true; + break; } } - // If there are interesting names not yet processed, keep looking. - bitmap_and_compl_into (interesting, processed); - if (!bitmap_empty_p (interesting)) + if (!done) { - edge_iterator iter; - edge e; - FOR_EACH_EDGE (e, iter, bb->preds) - if ((e->flags & EDGE_ABNORMAL) == 0) - done |= find_paths_to_names (e->src, interesting); + bitmap_and_compl_into (interesting, processed); + if (!bitmap_empty_p (interesting)) + { + edge_iterator iter; + edge e; + FOR_EACH_EDGE (e, iter, bb->preds) + if ((e->flags & EDGE_ABNORMAL) == 0) + done |= find_paths_to_names (e->src, interesting); + } } - leave_bb: - bitmap_iterator bi; - EXECUTE_IF_SET_IN_BITMAP (processed, 0, i, bi) - bitmap_set_bit (interesting, i); - + // Reset things to their original state. + bitmap_ior_into (interesting, processed); m_path.pop (); m_visited_bbs.remove (bb); return done; -- 2.31.1