On 05/06/19 20:18 +0100, Jonathan Wakely wrote:
On 05/06/19 17:43 +0100, Jonathan Wakely wrote:
On 05/06/19 17:22 +0100, Jonathan Wakely wrote:
On 04/06/19 19:19 +0200, François Dumont wrote:
@@ -669,18 +670,19 @@ _GLIBCXX_BEGIN_NAMESPACE_VERSION
   __node_base*
   _M_get_previous_node(size_type __bkt, __node_base* __n);

-      // Insert node with hash code __code, in bucket bkt if no rehash (assumes
-      // no element with its key already present). Take ownership of the node,
-      // deallocate it on exception.
+      // Insert node with key __k and hash code __code, in bucket __bkt if no
+      // rehash (assumes no element with its key already present).
+      template<typename _NodeAccessor>
        iterator
-      _M_insert_unique_node(size_type __bkt, __hash_code __code,
-                           __node_type* __n, size_type __n_elt = 1);
+       _M_insert_unique_node(const key_type& __k, size_type __bkt,
+                             __hash_code __code, const _NodeAccessor&,
+                             size_type __n_elt = 1);

-      // Insert node with hash code __code. Take ownership of the node,
-      // deallocate it on exception.
+      // Insert node with hash code __code.
+      template<typename _NodeAccessor>
        iterator
-      _M_insert_multi_node(__node_type* __hint,
-                          __hash_code __code, __node_type* __n);
+       _M_insert_multi_node(__node_type* __hint, __hash_code __code,
+                            const _NodeAccessor& __node_accessor);

It looks like most times you call these functions you pass an
identical lambda expression, but each of those lambda expressions will
create a unique type. That means you create different instantiations
of the function templates even though they do exactly the same thing.

That's just generating multiple copies of identical code. Passing in a
function object to provide the node pointer doesn't really seem
necessary anyway, so if it results in larger executables it's really
not desirable.

Also I didn't really like the name NodeAccessor. It's not an accessor,
because it performs ownership transfer. Invoking __node_accessor()
returns a __node_type* by releasing it from the previous owner (by
setting the owner's pointer member to null).

Passing a const reference to something called NodeAccessor does not
make it clear that it performs a mutating operation like that! If the
_M_insert_unique_node and _M_insert_multi_node functions did the
__node_accessor() call *before* rehashing, and rehashing threw an
exception, then they would leak. So it's important that the
__node_acessor() call happens at the right time, and so it's important
to name it well.

In my suggested patch the naming isn't misleading, because we just
pass a raw __node_type* and have a new comment saying:

   // Takes ownership of __n if insertion succeeds, throws otherwise.

The function doesn't have a callable with non-local effects that
modifies an object outside the function. Because the caller sets the
previous owner's pointer to null there's no danger of it happening at
the wrong time; it can only happen after the function has returned and
ownership transfer has completed.

As a further evolution that simplifies some uses of _Scoped_node we
could give it a constructor that allocates a node and constructs an
element, as in the attached patch.

Of course all this code is completely wrong, because it uses raw
pointers not the allocator's pointer type. But that's a much bigger
problem that needs to be solved separately.


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