Apparently, my work on VRP will never finish. There's an infinity of
things that can be tweaked ;-).
First, we shouldn't drop to null/non-null when we know what the actual
pointer value is. For example, [1, 3] which we get when we store magic
numbers in a pointer (p == (char *)1).
BTW, for this bit, I would much rather change range_int_cst_p to allow
VR_ANTI_RANGE, instead of inlining as I've done. Is there a reason
range_int_cst_p doesn't handle anti ranges?
Also, [&foo, &foo] is known to be non-null. Don't drop to varying.
OK?
commit 7f42e101d5d26ea866b739692858289a8dff4396
Author: Aldy Hernandez <al...@redhat.com>
Date: Fri Sep 14 00:11:34 2018 +0200
* tree-vrp.c (extract_range_from_unary_expr): Handle pointers of
known quantity.
diff --git a/gcc/tree-vrp.c b/gcc/tree-vrp.c
index 622ccbc2df7..22e5ee3c729 100644
--- a/gcc/tree-vrp.c
+++ b/gcc/tree-vrp.c
@@ -1842,9 +1842,14 @@ extract_range_from_unary_expr (value_range *vr,
tree inner_type = op0_type;
tree outer_type = type;
- /* If the expression evaluates to a pointer, we are only interested in
- determining if it evaluates to NULL [0, 0] or non-NULL (~[0, 0]). */
- if (POINTER_TYPE_P (type))
+ /* If the expression evaluates to a pointer of unknown quantity,
+ we are only interested in determining if it evaluates to NULL
+ [0, 0] or non-NULL (~[0, 0]). */
+ if (POINTER_TYPE_P (type)
+ && !((vr0.type == VR_RANGE
+ || vr0.type == VR_ANTI_RANGE)
+ && TREE_CODE (vr0.min) == INTEGER_CST
+ && TREE_CODE (vr0.max) == INTEGER_CST))
{
if (!range_includes_zero_p (&vr0))
set_value_range_to_nonnull (vr, type);
@@ -1855,6 +1860,16 @@ extract_range_from_unary_expr (value_range *vr,
return;
}
+ /* If we have a non-constant range that we know is non-zero (for
+ example [&foo, &foo] or [&foo, +MAX]), make it known, so we
+ don't drop to VR_VARYING later. */
+ if (POINTER_TYPE_P (op0_type)
+ && vr0.type == VR_RANGE
+ && (TREE_CODE (vr0.min) != INTEGER_CST
+ || TREE_CODE (vr0.max) != INTEGER_CST)
+ && !range_includes_zero_p (&vr0))
+ set_value_range_to_nonnull (&vr0, op0_type);
+
/* We normalize everything to a VR_RANGE, but for constant
anti-ranges we must handle them by leaving the final result
as an anti range. This allows us to convert things like