On Tue, Feb 13, 2018 at 03:28:25PM -0400, Marc Glisse wrote: > On Tue, 13 Feb 2018, Richard Biener wrote: > > > On February 13, 2018 6:51:29 PM GMT+01:00, Jakub Jelinek <ja...@redhat.com> > > wrote: > > > Hi! > > > > > > On the following testcase, we recurse infinitely, because > > > we have float re-association enabled, but also rounding-math, so > > > we try to optimize (cst1 + cst2) + cst3 as (cst2 + cst3) + cst1 > > > but (cst2 + cst3) doesn't simplify and we try again and optimize > > > it as (cst3 + cst1) + cst2 and then (cst1 + cst2) + cst3 and so on > > > forever. If @0 is not a CONSTANT_CLASS_P, there is not a problem, > > > if it is, the code just checks if we can actually simplify the > > > operation between cst2 and cst3 into a constant. > > > > Is there a reason to try simplifying at all for constant @0? > > Yes. cst2+cst3 might simplify (the operation happens to be exact and not > require rounding), which leaves us with only one addition instead of 2.
Yeah, exactly, e.g. /* { dg-do compile } */ /* { dg-options "-Ofast -frounding-math" } */ float foo (void) { float a = 9.999999974752427078783512115478515625e-7f; float b = 1024.0f; float c = 2048.0f; return a + b + c; } would no longer be optimized into a single addition rather than 2. Jakub