Hi, On Thu, 17 Sep 2015 10:39:04, Jeff Law wrote: > > On 09/17/2015 09:00 AM, Marek Polacek wrote: >> On Wed, Sep 09, 2015 at 07:48:15PM +0200, Bernd Edlinger wrote: >>> Hi, >>> >>> On Wed, 9 Sep 2015 09:31:33, Jeff Law wrote: >>>> You could probably make the function static or change its visibility via >>>> a function attribute (there's a visibility attribute which can take the >>>> values default, hidden protected or internal). Default visibility >>>> essentially means the function can be overridden. I think changing it >>>> to "protected" might work. Note if we do that, we may need some kind of >>>> target selector on the test since not all targets support the various >>>> visibility attributes. >>>> >>> >>> Yes, it works both ways: static works, and __attribute__ ((visibility >>> ("protected"))) works too: >>> >>> make check-gcc-c++ RUNTESTFLAGS="ubsan.exp=object-size-9.c >>> --target_board='unix{-fpic,-mcmodel=medium,-fpic\ >>> -mcmodel=medium,-mcmodel=large,-fpic\ -mcmodel=large}'" >>> >>> has all tests passed, but.. >>> >>> make check-gcc-c++ RUNTESTFLAGS="ubsan.exp=object-size-9.c >>> --target_board='unix{-fno-inline}'" >>> >>> still fails in the same way for all workarounds: inline, static, and >>> __attribute__ ((visibility ("protected"))). >>> >>> Maybe "static" would be preferable? >> >> Yeah, I'd go with static if that helps. I'd rather avoid playing games >> with visibility. > Static is certainly easier and doesn't rely on targets implementing all > the visibility capabilities. So static is probably the best approach. >
That's fine for me too, so is the original patch OK for trunk with s/inline/static/ ? Thanks Bernd.