On Wed, Apr 20, 2011 at 05:22:31PM +0200, Kai Tietz wrote: > --- gcc.orig/gcc/fold-const.c 2011-04-20 17:10:39.478091900 +0200 > +++ gcc/gcc/fold-const.c 2011-04-20 17:11:22.901039400 +0200 > @@ -10660,6 +10660,28 @@ fold_binary_loc (location_t loc, > && reorder_operands_p (arg0, TREE_OPERAND (arg1, 0))) > return omit_one_operand_loc (loc, type, arg0, TREE_OPERAND (arg1, 0)); > > + /* (X & ~Y) | (~X & Y) is X ^ Y */ > + if (TREE_CODE (arg0) == BIT_AND_EXPR > + && TREE_CODE (arg1) == BIT_AND_EXPR) > + { > + tree a0, a1, l0, l1, n0, n1; > + > + a0 = fold_convert_loc (loc, type, TREE_OPERAND (arg1, 0)); > + a1 = fold_convert_loc (loc, type, TREE_OPERAND (arg1, 1)); > + > + l0 = fold_convert_loc (loc, type, TREE_OPERAND (arg0, 0)); > + l1 = fold_convert_loc (loc, type, TREE_OPERAND (arg0, 1)); > + > + n0 = fold_build1_loc (loc, BIT_NOT_EXPR, type, l0); > + n1 = fold_build1_loc (loc, BIT_NOT_EXPR, type, l1); > + > + if ((operand_equal_p (n0, a0, 0) > + && operand_equal_p (n1, a1, 0)) > + || (operand_equal_p (n0, a1, 0) > + && operand_equal_p (n1, a0, 0))) > + return fold_build2_loc (loc, TRUTH_XOR_EXPR, type, l0, n1); > + } > +
I must say I don't like first folding/building new trees, then testing and then maybe optimizing, that is slow and creates unnecessary garbage in the likely case the optimization can't do anything. Wouldn't something like: int arg0_not = TREE_CODE (TREE_OPERAND (arg0, 1)) == BIT_NOT_EXPR; int arg1_not = TREE_CODE (TREE_OPERAND (arg1, 1)) == BIT_NOT_EXPR; if (TREE_CODE (TREE_OPERAND (arg0, arg0_not)) == BIT_NOT_EXPR && TREE_CODE (TREE_OPERAND (arg1, arg1_not)) == BIT_NOT_EXPR && operand_equal_p (TREE_OPERAND (TREE_OPERAND (arg0, arg0_not), 0), TREE_OPERAND (arg1, 1 - arg1_not), 0) && operand_equal_p (TREE_OPERAND (TREE_OPERAND (arg1, arg1_not), 0), TREE_OPERAND (arg0, 1 - arg0_not), 0)) return fold_build2_loc (loc, TRUTH_XOR_EXPR, type, fold_convert_loc (loc, type, TREE_OPERAND (arg0, 1 - arg0_not)), fold_convert_loc (loc, type, TREE_OPERAND (arg1, 1 - arg1_not))); work better? Jakub