https://gcc.gnu.org/bugzilla/show_bug.cgi?id=121290
--- Comment #7 from Tamar Christina <tnfchris at gcc dot gnu.org> --- (In reply to rguent...@suse.de from comment #6) > On Wed, 13 Aug 2025, tnfchris at gcc dot gnu.org wrote: > > > https://gcc.gnu.org/bugzilla/show_bug.cgi?id=121290 > > > > --- Comment #5 from Tamar Christina <tnfchris at gcc dot gnu.org> --- > > In gimple that's > > > > <bb 10> [local count: 108459]: > > x_22 = a[0]; > > _69 = {x_22, x_22, x_22, x_22}; > > > > <bb 4> [local count: 10737416]: > > # ivtmp_83 = PHI <ivtmp_84(11), 0(10)> > > > > <bb 5> [local count: 1063004408]: > > # i_43 = PHI <i_24(12), 0(4)> > > # ivtmp_34 = PHI <ivtmp_33(12), 32000(4)> > > # vect_x_36.8_70 = PHI <vect_x_9.10_72(12), _69(4)> > > # vect_vec_iv_.12_76 = PHI <_77(12), { 0, 0, 0, 0 }(4)> > > # vect_index_39.13_78 = PHI <vect_index_12.14_79(12), { 0, 0, 0, 0 }(4)> > > _4 = a[i_43]; > > vect_cst__68 = {_4, _4, _4, _4}; > > mask__16.9_71 = vect_cst__68 > vect_x_36.8_70; > > vect_index_12.14_79 = VEC_COND_EXPR <mask__16.9_71, vect_vec_iv_.12_76, > > vect_index_39.13_78>; > > vect_x_9.10_72 = VEC_COND_EXPR <mask__16.9_71, vect_cst__68, > > vect_x_36.8_70>; > > i_24 = i_43 + 1; > > ivtmp_33 = ivtmp_34 - 1; > > _77 = vect_vec_iv_.12_76 + { 1, 1, 1, 1 }; > > if (ivtmp_33 != 0) > > goto <bb 12>; [98.99%] > > else > > goto <bb 8>; [1.01%] > > > > The SLP tree seems to mostly be working on lanes of externals: > > > > note: Vectorizing SLP tree: > > note: node 0x42900120 (max_nunits=4, refcnt=1) vector(4) float > > note: op template: x_41 = PHI <x_9(5)> > > note: [l] stmt 0 x_41 = PHI <x_9(5)> > > note: children 0x429001c8 > > note: node 0x429001c8 (max_nunits=4, refcnt=2) vector(4) float > > note: op template: x_9 = _16 ? _4 : x_36; > > note: stmt 0 x_9 = _16 ? _4 : x_36; > > note: children 0x42900270 0x42900318 0x429003c0 > > note: node 0x42900270 (max_nunits=4, refcnt=2) vector(4) > > <signed-boolean:32> > > note: op template: _16 = _4 > x_36; > > note: stmt 0 _16 = _4 > x_36; > > note: children 0x42900318 0x429003c0 > > note: node 0x42900318 (max_nunits=4, refcnt=2) vector(4) float > > note: op template: _4 = a[i_43]; > > note: stmt 0 _4 = a[i_43]; > > note: node 0x429003c0 (max_nunits=4, refcnt=2) vector(4) float > > note: op template: x_36 = PHI <x_9(12), x_22(4)> > > note: stmt 0 x_36 = PHI <x_9(12), x_22(4)> > > note: children 0x429001c8 0x42900468 > > note: node (external) 0x42900468 (max_nunits=1, refcnt=1) vector(4) float > > note: { x_22 } > > > > it also looks like we missed simplifying a > b ? a : b into just a max. > > > > Before we failed during analysis in the block that was removed: > > > > missed: Unsupported loop-closed phi in outer-loop. > > missed: bad operation or unsupported loop bound > > > > and now it's a costing issue, as it's an inner loop, > > > > You can reduce it down to > > > > #define iterations 100000 > > #define LEN_1D 32000 > > > > float a[LEN_1D]; > > > > int main() > > { > > float x; > > for (int nl = 0; nl < iterations; nl++) { > > x = a[0]; > > for (int i = 0; i < LEN_1D; ++i) { > > if (a[i] > x) { > > x = a[i]; > > } > > } > > } > > > > return x > 1; > > } > > > > It looks like the access of a[0] in the outer loop is making it treat the > > inner > > loop as only being able to access one element at a time. > > Outer loop vectorization basically executes the inner loop in "scalar" > but N outer loop iterations at the same time. Since the outer > loop iteration is completely pointless this is expected. So, > I'd say it's a missed optimization that we do not elide the outer > loop completely. Note the benchmark should now execute iterations/4 > outer loop iterations only. So if the inner loop is now slower than > the scalar inner loop then it's a costing issue. > But which costing though? Isn't this a case where there's no architecture where this would be beneficial? All the lanes in the vector computation are exactly the same... It's basically working on a series of splats because the value in the outer loop is invariant. I agree that it's a missed optimization that we didn't elide the outer loop entirely. and that seems to be the general theme over all of these.. Though I wonder, are these reduced or are these the exact loops in tsvc? Where would we elide the outer loops?