https://gcc.gnu.org/bugzilla/show_bug.cgi?id=120243

--- Comment #7 from Iain Sandoe <iains at gcc dot gnu.org> ---
update:

It seems not simply the inlining of the actor into the ramp
but also when the result of that is then inlined into main()

If I apply DECL_DISREGARD_INLINE_LIMITS() to the actor - so that it is inlined
into the ramp at O1 - but then mark the ramp as __attribute__((__noinline__))
then the code works as expected (including at O2, O3) .. so two levels of
inlining are involved..

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