https://gcc.gnu.org/bugzilla/show_bug.cgi?id=119090
Bug ID: 119090 Summary: [MAME] [Model 1] 3D graphics are full of glitches if built with CXXFLAGS="-march=native -mtune=native" Product: gcc Version: 14.2.0 Status: UNCONFIRMED Severity: normal Priority: P3 Component: c++ Assignee: unassigned at gcc dot gnu.org Reporter: redwindwanderer at gmail dot com Target Milestone: --- Created attachment 60638 --> https://gcc.gnu.org/bugzilla/attachment.cgi?id=60638&action=edit Complete MAME (Model1 only) building logs ----GCC Version: 14.2.0 (Debian 14.2.0-16) ----System Type: x86_64 GNU/Linux running up to date Debian Testing ### GCC Build information begins: ### Using built-in specs. COLLECT_GCC=gcc COLLECT_LTO_WRAPPER=/usr/libexec/gcc/x86_64-linux-gnu/14/lto-wrapper OFFLOAD_TARGET_NAMES=nvptx-none:amdgcn-amdhsa OFFLOAD_TARGET_DEFAULT=1 Target: x86_64-linux-gnu Configured with: ../src/configure -v --with-pkgversion='Debian 14.2.0-16' --with-bugurl=file:///usr/share/doc/gcc-14/README.Bugs --enable-languages=c,ada,c++,go,d,fortran,objc,obj-c++,m2,rust --prefix=/usr --with-gcc-major-version-only --program-suffix=-14 --program-prefix=x86_64-linux-gnu- --enable-shared --enable-linker-build-id --libexecdir=/usr/libexec --without-included-gettext --enable-threads=posix --libdir=/usr/lib --enable-nls --enable-bootstrap --enable-clocale=gnu --enable-libstdcxx-debug --enable-libstdcxx-time=yes --with-default-libstdcxx-abi=new --enable-libstdcxx-backtrace --enable-gnu-unique-object --disable-vtable-verify --enable-plugin --enable-default-pie --with-system-zlib --enable-libphobos-checking=release --with-target-system-zlib=auto --enable-objc-gc=auto --enable-multiarch --disable-werror --enable-cet --with-arch-32=i686 --with-abi=m64 --with-multilib-list=m32,m64,mx32 --enable-multilib --with-tune=generic --enable-offload-targets=nvptx-none=/build/reproducible-path/gcc-14-14.2.0/debian/tmp-nvptx/usr,amdgcn-amdhsa=/build/reproducible-path/gcc-14-14.2.0/debian/tmp-gcn/usr --enable-offload-defaulted --without-cuda-driver --enable-checking=release --build=x86_64-linux-gnu --host=x86_64-linux-gnu --target=x86_64-linux-gnu --with-build-config=bootstrap-lto-lean --enable-link-serialization=3 Thread model: posix Supported LTO compression algorithms: zlib zstd ### GCC Build information ENDS ### ####Complete commandline that triggers the bug#### For faster building times, edit makefile, search for "SOURCES =" and add this line so only the Sega Model 1 emulation is built: SOURCES = src/mame/sega/model1.cpp Then build MAME with these FLAGS (the rest of parameters have no impact on the issue at all): CFLAGS="-march=native -mtune=native" \ CXXFLAGS="-march=native -mtune=native" \ make USE_WAYLAND=1 NO_X11=1 USE_QTDEBUG=0 NO_USE_XINPUT=1 NO_USE_PULSEAUDIO=1 REGENIE=1 -j$(nproc) Then run Virtua Racing on the Model 1 emulation with: mame vr #### POSSIBLE CLUES #### Building with these FLAGS instead: CFLAGS="-march=znver3 -mtune=znver3" \ CXXFLAGS="-march=znver3 -mtune=znver3" ...There is no bug: the game's 3D simulation runs as expected. Other Model 1 games like VF don't have any issues with the "native" flags, only VR seems to be affected. #### MORE INFORMATION #### I'm attaching the complete building logs of latest MAME sources with only the Model 1 system enabled. No warnings are presented when building the Model1-related objects, which are: src/mame/sega/model1_m.cpp src/mame/sega/model1_v.cpp src/mame/sega/model1io2.cpp src/mame/sega/model1io.cpp src/mame/sega/model1.cpp ...so it looks like a compiler bug to me.