https://gcc.gnu.org/bugzilla/show_bug.cgi?id=118505

--- Comment #18 from Dhruv Chawla <dhruvc at nvidia dot com> ---
(In reply to Andrew Pinski from comment #16)
> So if we add:
>             if ((rand() & 1))
>              arr[i] *= -1;
> 
> For the initialization loop. 
> 
> And increase the 2D size from 256 to 1000 (this part is important).
> The difference between path splitting vs non path splitting is:
> 0.646 (ifcvt) vs 0.676 (split path)
> 
> Which means then ifcvt is faster. 
> 
> So it is just a bad benchmark.
> I will submit the changes I found for the trapping case later today though.

Yup, seeing the same behaviour. Thanks for looking at this!

Reply via email to