https://gcc.gnu.org/bugzilla/show_bug.cgi?id=113155
Bug ID: 113155 Summary: large overhead for cast float to uint64_t. Arm cortex-m4 (ARMv7E-M, fpv4-sp-d16, ieee 754). Compiler: arm-none-eabi-gcc Product: gcc Version: unknown Status: UNCONFIRMED Severity: normal Priority: P3 Component: libgcc Assignee: unassigned at gcc dot gnu.org Reporter: kirdyankinsp at gmail dot com Target Milestone: --- To cast float to uint64 the initial value first converted to double. Cortex-M4 does not have hardware support for "double". Therefore, such an implementation adds several kilobytes of code, which is unacceptable for embeded systems with limited resources. In addition, increasing the code size is, of course, low performance. I think it is necessary to separate the softfloat functions for platforms that have hardware "float" support and do not have a hardware "double". The current version cannot be used for embedded systems. Additional functions need to be written. Below is the __aeabi_f2ulz code for fpv4-sp-d16 (ieee 754): uint64_t __aeabi_f2ulz(float f) { uint32_t result = *((uint32_t*) &f); uint32_t exp; result &= (~0x80000000); exp = result >> 23; result &= 0x7FFFFF; result |= 0x800000; #if CHECK_UB if (exp == 0xFF) // if NaN or inf { return 0x8000000000000000; // ???????? } if(exp > (0x96 + 40)) // if the variable value is too large { return 0x8000000000000000; // ???????? } #endif if (exp < 0x7F) { return 0; } if (exp <= 0x96U) { exp = 0x96 - exp; result >>= exp; return (uint64_t) result; } exp -= 0x96U; return (uint64_t) result << exp; }