https://gcc.gnu.org/bugzilla/show_bug.cgi?id=104611
Wilco <wilco at gcc dot gnu.org> changed: What |Removed |Added ---------------------------------------------------------------------------- Ever confirmed|0 |1 Status|UNCONFIRMED |NEW Last reconfirmed| |2023-09-28 --- Comment #5 from Wilco <wilco at gcc dot gnu.org> --- (In reply to Mathias Stearn from comment #4) > clang has already been using the optimized memcmp code since v16, even at > -O1: https://www.godbolt.org/z/qEd768TKr. Older versions (at least since v9) > were still branch-free, but via a less optimal sequence of instructions. > > GCC's code gets even more ridiculous at 32 bytes, because it does a branch > after every 8-byte compare, while the clang code is fully branch-free (not > that branch-free is always better, but it seems clearly so in this case). > > Judging by the codegen, there seems to be three deficiencies in GCC: 1) an > inability to take advantage of the load-pair instructions to load 16-bytes > at a time, and 2) an inability to use ccmp to combine comparisons. 3) using > branching rather than cset to fill the output register. Ideally these could > all be done in the general case by the low level instruction optimizer, but > even getting them special cased for memcmp (and friends) would be an > improvement. I think 1, 2 and 3 are all related due to not having a TImode compare pattern, so GCC splits things into 8-byte chunks using branches. We could add that and see whether the result is better or add a backend expander for memcmp similar to memset and memcpy. Note what LLVM does is terrible, a 64-byte memcmp is ridiculously inefficient due to long dependency chains, loading and comparing every byte even if there is a mismatch in byte 0. So it's obviously better to use branches.